Here is a list of things that GL Galore doesn't support yet or that may be confusing in some way:
OnKeyDown
and OnKeyUp
event handlers
currently only supports raw key codes based on the US keyboard layout; this means that all character
keys will be returned as upper-case and on German keyboards the position of the Y and Z keys will be
swapped. This is because of a limitation in GLFW which doesn't support fine-tuned listening (i.e. key
down, key repeat, key up) using international keyboards; people who are on Hollywood 7.0 or better can
just use the VanillaKey
event handler instead; this event handler will deliver real keyboard events
including full Unicode support