Name
gl.BlendFunc -- specify pixel arithmetic
Synopsis
gl.BlendFunc(sfactor, dfactor)
Function
In RGBA mode, pixels can be drawn using a function that blends the incoming (source) RGBA values with the RGBA values that are already in the frame buffer (the destination values). Blending is initially disabled. Use gl.Enable() and gl.Disable() with argument #GL_BLEND to enable and disable blending.

gl.BlendFunc() defines the operation of blending when it is enabled. sfactor specifies which of nine methods is used to scale the source color components. dfactor specifies which of eight methods is used to scale the destination color components. The eleven possible methods are described in the following table. Each method defines four scale factors, one each for red, green, blue, and alpha.

In the table and in subsequent equations, source and destination color components are referred to as (Rs, Gs, Bs, As) and (Rd, Gd, Bd, Ad). They are understood to have integer values between 0 and (kR, kG, kB, kA), where

 
kc = 2^mc - 1

and (mR, mG, mB, mA) is the number of red, green, blue, and alpha bitplanes.

Source and destination scale factors are referred to as (sR, sG, sB, sA) and (dR, dG, dB, dA). The scale factors described in the table, denoted (fR, fG, fB, fA), represent either source or destination factors. All scale factors have range [0,1].

 
Parameter               |                (fR, fG, fB, fA)
---------------------------------------------------------------------
#GL_ZERO                |                 (0, 0, 0, 0)
#GL_ONE                 |                 (1, 1, 1, 1)
#GL_SRC_COLOR           |          (Rs/kR, Gs/kG, Bs/kB, As/kA)
#GL_ONE_MINUS_SRC_COLOR | (1, 1, 1, 1) - (Rs/kR, Gs/kG, Bs/kB, As/kA)
#GL_DST_COLOR           |         (Rd/kR, Gd/kG, Bd/kB, Ad/kA)
#GL_ONE_MINUS_DST_COLOR | (1, 1, 1, 1) - (Rd/kR, Gd/kG, Bd/kB, Ad/kA)
#GL_SRC_ALPHA           |         (As/kA, As/kA, As/kA, As/kA)
#GL_ONE_MINUS_SRC_ALPHA | (1, 1, 1, 1) - (As/kA, As/kA, As/kA, As/kA)
#GL_DST_ALPHA           |         (Ad/kA, Ad/kA, Ad/kA, Ad/kA)
#GL_ONE_MINUS_DST_ALPHA | (1, 1, 1, 1) - (Ad/kA, Ad/kA, Ad/kA, Ad/kA)
#GL_SRC_ALPHA_SATURATE  |                 (i, i, i, 1)

In the table,

 
i = min(As, kA  - Ad) / kA

To determine the blended RGBA values of a pixel when drawing in RGBA mode, the system uses the following equations:

 
Rd = min(kR, Rs sR + Rd dR)
Gd = min(kG, Gs sG + Gd dG)
Bd = min(kB, Bs sB + Bd dB)
Ad = min(kA, As sA + Ad dA)

Despite the apparent precision of the above equations, blending arithmetic is not exactly specified, because blending operates with imprecise integer color values. However, a blend factor that should be equal to 1 is guaranteed not to modify its multiplicand, and a blend factor equal to 0 reduces its multiplicand to 0. For example, when sfactor is #GL_SRC_ALPHA, dfactor is #GL_ONE_MINUS_SRC_ALPHA, and As is equal to kA, the equations reduce to simple replacement:

 
Rd = Rs
Gd = Gs
Bd = Bs
Ad = As

Transparency is best implemented using blend function (#GL_SRC_ALPHA, #GL_ONE_MINUS_SRC_ALPHA) with primitives sorted from farthest to nearest. Note that this transparency calculation does not require the presence of alpha bitplanes in the frame buffer. Blend function (#GL_SRC_ALPHA, #GL_ONE_MINUS_SRC_ALPHA) is also useful for rendering antialiased points and lines in arbitrary order.

Polygon antialiasing is optimized using blend function (#GL_SRC_ALPHA_SATURATE, #GL_ONE) with polygons sorted from nearest to farthest. (See gl.Enable for information on polygon antialiasing. Look for #GL_POLYGON_SMOOTH) Destination alpha bitplanes, which must be present for this blend function to operate correctly, store the accumulated coverage.

Incoming (source) alpha is correctly thought of as a material opacity, ranging from 1.0 (KA), representing complete opacity, to 0.0 (0), representing complete transparency.

When more than one color buffer is enabled for drawing, the GL performs blending separately for each enabled buffer, using the contents of that buffer for destination color. (See gl.DrawBuffer for details.)

Blending affects only RGBA rendering. It is ignored by color index renderers.

Please consult an OpenGL reference manual for more information.

Inputs
sfactor
specifies how the red, green, blue, and alpha source blending factors are computed (see above)
dfactor
specifies how the red, green, blue, and alpha destination blending factors are computed (see above)
Errors
#GL_INVALID_ENUM is generated if either sfactor or dfactor is not an accepted value.

#GL_INVALID_OPERATION is generated if gl.BlendFunc() is executed between the execution of gl.Begin() and the corresponding execution of gl.End().

Associated gets
gl.Get() with argument #GL_BLEND_SRC

gl.Get() with argument #GL_BLEND_DST

gl.IsEnabled() with argument #GL_BLEND


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