gl.BlendFunc(sfactor, dfactor)
#GL_BLEND
to enable
and disable blending.
gl.BlendFunc()
defines the operation of blending when it is enabled. sfactor
specifies which of nine methods
is used to scale the source color components. dfactor
specifies which of eight methods is used to scale the
destination color components. The eleven possible methods are described in the following table. Each method
defines four scale factors, one each for red, green, blue, and alpha.
In the table and in subsequent equations, source and destination color components are referred to as (Rs, Gs, Bs, As) and (Rd, Gd, Bd, Ad). They are understood to have integer values between 0 and (kR, kG, kB, kA), where
kc = 2^mc - 1 |
and (mR, mG, mB, mA) is the number of red, green, blue, and alpha bitplanes.
Source and destination scale factors are referred to as (sR, sG, sB, sA) and (dR, dG, dB, dA). The scale factors described in the table, denoted (fR, fG, fB, fA), represent either source or destination factors. All scale factors have range [0,1].
Parameter | (fR, fG, fB, fA) --------------------------------------------------------------------- #GL_ZERO | (0, 0, 0, 0) #GL_ONE | (1, 1, 1, 1) #GL_SRC_COLOR | (Rs/kR, Gs/kG, Bs/kB, As/kA) #GL_ONE_MINUS_SRC_COLOR | (1, 1, 1, 1) - (Rs/kR, Gs/kG, Bs/kB, As/kA) #GL_DST_COLOR | (Rd/kR, Gd/kG, Bd/kB, Ad/kA) #GL_ONE_MINUS_DST_COLOR | (1, 1, 1, 1) - (Rd/kR, Gd/kG, Bd/kB, Ad/kA) #GL_SRC_ALPHA | (As/kA, As/kA, As/kA, As/kA) #GL_ONE_MINUS_SRC_ALPHA | (1, 1, 1, 1) - (As/kA, As/kA, As/kA, As/kA) #GL_DST_ALPHA | (Ad/kA, Ad/kA, Ad/kA, Ad/kA) #GL_ONE_MINUS_DST_ALPHA | (1, 1, 1, 1) - (Ad/kA, Ad/kA, Ad/kA, Ad/kA) #GL_SRC_ALPHA_SATURATE | (i, i, i, 1) |
In the table,
i = min(As, kA - Ad) / kA |
To determine the blended RGBA values of a pixel when drawing in RGBA mode, the system uses the following equations:
Rd = min(kR, Rs sR + Rd dR) Gd = min(kG, Gs sG + Gd dG) Bd = min(kB, Bs sB + Bd dB) Ad = min(kA, As sA + Ad dA) |
Despite the apparent precision of the above equations, blending arithmetic is not exactly specified, because blending
operates with imprecise integer color values. However, a blend factor that should be equal to 1 is guaranteed not to
modify its multiplicand, and a blend factor equal to 0 reduces its multiplicand to 0. For example, when sfactor
is
#GL_SRC_ALPHA
, dfactor
is #GL_ONE_MINUS_SRC_ALPHA
, and As is equal to kA, the equations reduce to simple replacement:
Rd = Rs Gd = Gs Bd = Bs Ad = As |
Transparency is best implemented using blend function (#GL_SRC_ALPHA
, #GL_ONE_MINUS_SRC_ALPHA
) with primitives sorted
from farthest to nearest. Note that this transparency calculation does not require the presence of alpha bitplanes in the frame buffer.
Blend function (#GL_SRC_ALPHA
, #GL_ONE_MINUS_SRC_ALPHA
) is also useful for rendering antialiased points and lines in arbitrary order.
Polygon antialiasing is optimized using blend function (#GL_SRC_ALPHA_SATURATE
, #GL_ONE
) with polygons sorted from nearest
to farthest. (See gl.Enable for information on polygon antialiasing. Look for #GL_POLYGON_SMOOTH
) Destination alpha
bitplanes, which must be present for this blend function to operate correctly, store the accumulated coverage.
Incoming (source) alpha is correctly thought of as a material opacity, ranging from 1.0 (KA), representing complete opacity, to 0.0 (0), representing complete transparency.
When more than one color buffer is enabled for drawing, the GL performs blending separately for each enabled buffer, using the contents of that buffer for destination color. (See gl.DrawBuffer for details.)
Blending affects only RGBA rendering. It is ignored by color index renderers.
Please consult an OpenGL reference manual for more information.
#GL_INVALID_ENUM
is generated if either sfactor
or dfactor
is not an accepted value.
#GL_INVALID_OPERATION
is generated if gl.BlendFunc()
is executed between the execution of gl.Begin() and the corresponding execution of gl.End().
#GL_BLEND_SRC
gl.Get() with argument #GL_BLEND_DST
gl.IsEnabled() with argument #GL_BLEND