Name
Area.InputMode -- adjust input mode of object (V1.5)
Function
Adjust the input mode for an object.

MUI has no distinct button class. Instead you can make every object (even groups) behave like a button by setting an input mode for them. Several input modes area available:

None:
No input, this is not a gadget.

RelVerify:
For buttons and similar stuff.

Immediate:
Used e.g. in a radio button object.

Toggle:
For things like checkmark gadgets.

The input mode setting determines how a user action will trigger the attributes Area.Selected and Area.Pressed. See their documentation for details.

Type
String (see above for possible values)

Applicability
I


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