gl.Clear(mask)
gl.Clear()
sets the bitplane area of the window to values previously selected by gl.ClearColor(),
gl.ClearIndex(), gl.ClearDepth(), gl.ClearStencil(),
and gl.ClearAccum(). Multiple color buffers can be cleared simultaneously by selecting more than
one buffer at a time using gl.DrawBuffer().
The pixel ownership test, the scissor test, dithering, and the buffer writemasks affect the operation of gl.Clear()
.
The scissor box bounds the cleared region. Alpha function, blend function, logical operation, stenciling, texture
mapping, and depth-buffering are ignored by gl.Clear()
.
gl.Clear()
takes a single argument that is the bitwise OR of several values indicating which buffer is to be cleared.
The values are as follows:
#GL_COLOR_BUFFER_BIT
#GL_DEPTH_BUFFER_BIT
#GL_ACCUM_BUFFER_BIT
#GL_STENCIL_BUFFER_BIT
The value to which each buffer is cleared depends on the setting of the clear value for that buffer.
If a buffer is not present, then a gl.Clear()
directed at that buffer has no effect.
Please consult an OpenGL reference manual for more information.
#GL_COLOR_BUFFER_BIT
, #GL_DEPTH_BUFFER_BIT
, #GL_ACCUM_BUFFER_BIT
, and #GL_STENCIL_BUFFER_BIT
#GL_INVALID_VALUE
is generated if any bit other than the four defined bits is set in mask.
#GL_INVALID_OPERATION
is generated if gl.Clear()
is executed between the execution of gl.Begin() and the corresponding execution of gl.End()
#GL_ACCUM_CLEAR_VALUE
gl.Get() with argument #GL_DEPTH_CLEAR_VALUE
gl.Get() with argument #GL_INDEX_CLEAR_VALUE
gl.Get() with argument #GL_COLOR_CLEAR_VALUE
gl.Get() with argument #GL_STENCIL_CLEAR_VALUE