Name
gl.DeleteTextures -- delete named textures
Synopsis
gl.DeleteTextures(texturesArray)
Function
gl.DeleteTextures() deletes all textures passed in the table texturesArray. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by gl.GenTextures()). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).

gl.DeleteTextures() silently ignores 0's and names that do not correspond to existing textures.

Please consult an OpenGL reference manual for more information.

Inputs
texturesArray
specifies an array of textures to be deleted
Errors
#GL_INVALID_OPERATION is generated if glDeleteTextures is executed between the execution of gl.Begin() and the corresponding execution of gl.End()

Associated gets
gl.IsTexture()


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