vArray = gl.GetMap(target, query)
gl.GetMap()
returns evaluator parameters. target
chooses a map,
and query
selects a specific parameter. The following values are currently supported for target
:
#GL_MAP1_COLOR_4 #GL_MAP1_INDEX #GL_MAP1_NORMAL #GL_MAP1_TEXTURE_COORD_1 #GL_MAP1_TEXTURE_COORD_2 #GL_MAP1_TEXTURE_COORD_3, #GL_MAP1_TEXTURE_COORD_4 #GL_MAP1_VERTEX_3 #GL_MAP1_VERTEX_4 #GL_MAP2_COLOR_4 #GL_MAP2_INDEX #GL_MAP2_NORMAL #GL_MAP2_TEXTURE_COORD_1 #GL_MAP2_TEXTURE_COORD_2 #GL_MAP2_TEXTURE_COORD_3 #GL_MAP2_TEXTURE_COORD_4 #GL_MAP2_VERTEX_3 #GL_MAP2_VERTEX_4 |
See gl.Map for details.
query
can assume the following values:
#GL_COEFF
#GL_ORDER
#GL_DOMAIN
Please consult an OpenGL reference manual for more information.
#GL_INVALID_ENUM
is generated if either
target or query
is not an accepted value.
#GL_INVALID_OPERATION
is generated if gl.GetMap()
is executed between the execution of gl.Begin() and the corresponding execution of gl.End() .