maskArray = gl.GetPolygonStipple()
gl.GetPolygonStipple() returns to pattern a 32*32 polygon stipple pattern. The pattern is packed into memory
as if gl.ReadPixels() with both height and width of 32, type of #GL_BITMAP, and format
of #GL_COLOR_INDEX were called, and the stipple pattern were stored in an internal 32*32 color index buffer.
Unlike gl.ReadPixels(), however, pixel transfer operations (shift, offset, pixel map)
are not applied to the returned stipple image. Since #GL_BITMAP uses only 1-bit per pixel, the table returned
by this function will always have exactly 128 elements containing 8 pixels per table element.
Please consult an OpenGL reference manual for more information.
#GL_INVALID_OPERATION is generated if gl.GetPolygonStipple() is executed between the execution of gl.Begin() and the corresponding execution of gl.End() .