Name
gl.GetSelectBuffer -- read value from the selection buffer
Synopsis
value = gl.GetSelectBuffer(buffer, index)
Function
This function can be used to read the value at index index in the selection buffer passed in buffer. This buffer must have been allocated by gl.SelectBuffer(). Values are read as unsigned four byte integers starting at index 0.

See gl.SelectBuffer for details.

Please consult an OpenGL reference manual for more information.

Inputs
buffer
memory buffer allocated by gl.SelectBuffer()
index
index of the value to read (starting at index 0)
Results
value
value at the specified index

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