[id] = gl.GetTexImageToBrush(target, level, id)
id. If there is already a brush that uses the identifier id, it will be
freed first. If you specify Nil in the id argument, gl.GetTexImageToBrush() will automatically choose a vacant
identifier for this brush and return it to you.
See gl.GetTexImage for details.
#GL_TEXTURE_1D or #GL_TEXTURE_2D)Nil for auto id selectionNil as argument 3 (see above)