gl.Hint(target, mode)
target is a symbolic constant indicating the behavior to be controlled, and mode
is another symbolic constant indicating the desired behavior. The initial value for each target is #GL_DONT_CARE.
mode can be one of the following:
#GL_FASTEST
#GL_NICEST
#GL_DONT_CARE
Though the implementation aspects that can be hinted are well defined, the interpretation of the hints depends on
the implementation. The hint aspects that can be specified with target, along with suggested semantics, are as follows:
#GL_FOG_HINT#GL_DONT_CARE or #GL_FASTEST can result in per-vertex calculation of fog effects.
#GL_LINE_SMOOTH_HINT#GL_NICEST
can result in more pixel fragments being generated during rasterization.
#GL_PERSPECTIVE_CORRECTION_HINT#GL_DONT_CARE or #GL_FASTEST
can result in simple linear interpolation of colors and/or texture coordinates.
#GL_POINT_SMOOTH_HINT#GL_NICEST
can result in more pixel fragments being generated during rasterization.
#GL_POLYGON_SMOOTH_HINT#GL_NICEST can result in more pixel fragments
being generated during rasterization, if a larger filter function is applied.
The interpretation of hints depends on the implementation. Some implementations ignore gl.Hint() settings.
Please consult an OpenGL reference manual for more information.
#GL_FASTEST, #GL_NICEST, and #GL_DONT_CARE are accepted#GL_INVALID_ENUM is generated if either target or mode is not an accepted value.
#GL_INVALID_OPERATION is generated if gl.Hint() is executed between the execution of gl.Begin() and the corresponding execution of gl.End() .