gl.IndexMask(mask)
gl.IndexMask()
controls the writing of individual bits in the color index buffers. The least significant n bits
of mask, where n is the number of bits in a color index buffer, specify a mask. Where a 1 (one) appears in the
mask, it's possible to write to the corresponding bit in the color index buffer (or buffers). Where a 0 (zero)
appears, the corresponding bit is write-protected.
This mask is used only in color index mode, and it affects only the buffers currently selected for writing (See gl.DrawBuffer for details.). Initially, all bits are enabled for writing.
Please consult an OpenGL reference manual for more information.
#GL_INVALID_OPERATION
is generated if gl.IndexMask()
is executed between the execution of gl.Begin() and the corresponding execution of gl.End()
#GL_INDEX_WRITEMASK