gl.LoadMatrix(mArray)
gl.LoadMatrix() replaces the current matrix with the one whose elements are specified in mArray. The current
matrix is the projection matrix, modelview matrix, or texture matrix, depending on the current matrix mode
(See gl.MatrixMode for details.). mArray must store its values in column-major order.
Please consult an OpenGL reference manual for more information.
#GL_INVALID_OPERATION is generated if gl.LoadMatrix() is executed between the execution of gl.Begin() and the corresponding execution of gl.End() .
#GL_MATRIX_MODE
gl.Get() with argument #GL_MODELVIEW_MATRIX
gl.Get() with argument #GL_PROJECTION_MATRIX
gl.Get() with argument #GL_TEXTURE_MATRIX