gl.LoadName(name)
gl.LoadName() causes name to replace the value on the top of the name stack.
The name stack is always empty while the render mode is not #GL_SELECT. Calls to gl.LoadName() while the render mode is
not #GL_SELECT are ignored.
Please consult an OpenGL reference manual for more information.
#GL_INVALID_OPERATION is generated if gl.LoadName() is called while the name stack is empty.
#GL_INVALID_OPERATION is generated if gl.LoadName() is executed between the execution of gl.Begin() and the corresponding execution of gl.End().
#GL_NAME_STACK_DEPTH
gl.Get() with argument #GL_MAX_NAME_STACK_DEPTH