gl.PopMatrix()
gl.PopMatrix()
pops the current matrix stack, replacing the current matrix with the one below it on the stack.
Initially, each of the stacks contains one matrix, an identity matrix.
It is an error to pop a matrix stack that contains only a single matrix. In that case, the error flag is set and no other change is made to GL state.
Please consult an OpenGL reference manual for more information.
#GL_STACK_UNDERFLOW
is generated if gl.PopMatrix()
is called while the current matrix stack contains only a single matrix.
#GL_INVALID_OPERATION
is generated if gl.PopMatrix()
is executed between the execution of gl.Begin() and the corresponding execution of gl.End().
#GL_MATRIX_MODE
gl.Get() with argument #GL_MODELVIEW_MATRIX
gl.Get() with argument #GL_PROJECTION_MATRIX
gl.Get() with argument #GL_TEXTURE_MATRIX
gl.Get() with argument #GL_MODELVIEW_STACK_DEPTH
gl.Get() with argument #GL_PROJECTION_STACK_DEPTH
gl.Get() with argument #GL_TEXTURE_STACK_DEPTH
gl.Get() with argument #GL_MAX_MODELVIEW_STACK_DEPTH
gl.Get() with argument #GL_MAX_PROJECTION_STACK_DEPTH
gl.Get() with argument #GL_MAX_TEXTURE_STACK_DEPTH