gl.TexSubImage(level, format, type, pixels, xoffset[, yoffset])
Width and height of the texture will be automatically determined by the layout of the table in pixels. If there
is only one subtable within pixels, gl.TexSubImage() will define a texture of type #GL_TEXTURE_1D. If there are multiple
subtables within pixels, #GL_TEXTURE_2D will be used.
Note that only #GL_FLOAT and #GL_UNSIGNED_BYTE are currently supported for type.
See gl.TexSubImage2D for more details on the parameters accepted by this function.
Please consult an OpenGL reference manual for more information.