This function can be used to retrieve properties from all different
kinds of Hollywood objects. For example, you can query the dimensions
of a brush or the length of sound file. Please see below for a complete
list of object types and their attributes.
—
The following attributes can be queried for #ANIM
:
#ATTRWIDTH:
-
Returns width of the animation.
#ATTRHEIGHT:
-
Returns height of the animation.
#ATTRTRANSPARENTCOLOR:
-
Returns the transparent color of the animation
or
#NOTRANSPARENCY
.
#ATTRNUMFRAMES:
-
Returns the number of frames in this animation.
(V2.0)
#ATTRHASMASK:
-
Returns
True
if animation has a mask.
(V2.0)
#ATTRHASALPHA:
-
Returns
True
if animation has an alpha channel.
(V4.5)
#ATTRFRAMEDELAY:
-
Returns the time anim players should wait after
the specified frame in milliseconds. You also
need to specify the frame number you want to query
in the
param
argument. Frames are counted from 1.
If you leave out the param
argument, the first frame
will be used. Please note that not all
animation formats support frame delays and that
the information might only be available for frames
that are already loaded; i.e. if you are querying
a random frame of a disk-based anim, it could be
that you get a zero return value because the frame
has not been loaded yet. (V4.5)
#ATTRCOUNT:
-
Returns how many animations there are currently
in memory. Useful for tracking memory consumption.
(V4.5)
#ATTRLOADER:
-
Returns the name of the loader that was used to
load this animation. (V6.0)
#ATTRDEPTH:
-
Returns the depth of the frame specified in the
param
argument. Frames are counted from 1. If the param
argument
is omitted, the first frame will be used. If the depth is less
than or equal to 8, the anim is a palette anim. (V9.0)
#ATTRPALETTE:
-
Returns the palette of the frame specified in the
param
argument. Frames are counted from 1. If the param
argument
is omitted, the first frame will be used. The frame's palette
will be returned as a table and will contain as many items
as there are pens in the palette. The individual
pens will be returned as RGB colors. If the
frame doesn't have a palette, an empty table will be returned. (V9.0)
#ATTRTRANSPARENTPEN:
-
Returns the pen that is transparent in the palette of the
frame specified by
param
. Frames are counted from 1. If the
param
argument is omitted, the first frame will be used. If
there is no transparent pen or the frame doesn't have a palette,
#NOPEN
will be returned. (V9.0)
#ATTRTYPE:
-
Returns the type of the anim. This will be set to either
#ANIMTYPE_RASTER
for a raster anim or #ANIMTYPE_VECTOR
for a
vector anim. (V9.0)
#ATTRFORMAT:
-
Returns the anim format name as a string. (V10.0)
—
The following attributes can be queried for #ANIMSTREAM
:
#ATTRCOUNT:
-
Returns how many anim stream objects are currently in memory. Useful
for keeping track of the resources used by your script. (V5.0)
—
The following attributes can be queried for #ASYNCDRAW
:
#ATTRTYPE:
-
Returns the type of this asynchronous drawing object;
will be
#ADF_FX
, #ADF_MOVEOBJECT
or #ADF_ANIM
. (V4.5)
#ATTRNUMFRAMES:
-
Returns the number of frames of this asynchronous
drawing object; please note that if you use this value
as the base for a loop over AsyncDrawFrame(), you must
add one loop because the final call to AsyncDrawFrame()
does not count as a frame; See AsyncDrawFrame for details. (V4.5)
#ATTRCURFRAME:
-
Returns the frame currently on display in this async
drawing object. (V4.5)
#ATTRCOUNT:
-
Returns how many async draw objects there are currently
in memory. Useful for tracking memory consumption. (V4.5)
—
The following attributes can be queried for #ASYNCOBJ
:
#ATTRCOUNT:
-
Returns how many asynchronous operation handles there are currently
in memory. Useful for tracking memory consumption. (V9.0)
—
The following attributes can be queried for #BGPIC
:
#ATTRWIDTH:
-
Returns width of the BGPic.
#ATTRHEIGHT:
-
Returns height of the BGPic.
#ATTRTRANSPARENTCOLOR:
-
Returns the transparent color of the BGPic
or
#NOTRANSPARENCY
.
#ATTRLAYERS:
-
Returns the number of layers attached to this
BGPic. (V1.5)
#ATTRHASMASK:
-
Returns
True
if BGPic has a mask.
(V2.0)
#ATTRHASALPHA:
-
Returns
True
if BGPic has an alpha channel.
(V4.5)
#ATTRCLIPREGION:
-
Returns the identifier of the clip region currently active
on this BGPic or -1 if there is no active clip
region. (V4.5)
#ATTRCOUNT:
-
Returns how many BGPics there are currently in
memory. Useful for tracking memory consumption.
(V4.5)
#ATTRTYPE:
-
Returns the type of the BGPic. This will be set
to either
#IMAGETYPE_RASTER
for a raster BGPic
or #IMAGETYPE_VECTOR
for a vector BGPic. (V5.0)
#ATTRLOADER:
-
Returns the name of the loader that was used to
load this BGPic. (V6.0)
#ATTRSPRITES:
-
Returns the number of sprites currently visible on this
BGPic. (V7.0)
#ATTRDEPTH:
-
Returns the depth of the BGPic. If this is less than or equal to 8,
the BGPic is a palette BGPic. (V9.0)
#ATTRPALETTE:
-
Returns the BGPic's palette as a table. The table will contain
as many items as there are pens in the palette. The individual
pens will be returned as RGB colors. If the
BGPic doesn't have a palette, an empty table will be returned. (V9.0)
#ATTRTRANSPARENTPEN:
-
Returns the pen that is transparent in the BGPic's palette. If
there is no transparent pen or the BGPic doesn't have a palette,
#NOPEN
will be returned. (V9.0)
#ATTRCYCLE:
-
If the BGPic has a palette which has color cycling ranges defined,
this attribute will return a table containing all color cycling
ranges that are defined. In that case, the table returned by
#ATTRCYCLE
will contain a number of subtables which will have the following
fields initialized:
Low:
-
The pen index that marks that start of the color range.
High:
-
The pen index that marks the end of the color range.
Rate:
-
The desired speed of the color cycling effect. A value of 16384 indicates
60 frames per second. All other speeds scale linearly from this base, e.g.
a value of 8192 indicates 30 frames per second, and so on.
Reverse:
-
If this tag is set to
True
, the colors should be cycled in reverse.
Active:
-
If this tag is set to
True
, this color cycling range is marked as active.
(V9.0)
#ATTRFORMAT:
-
Returns the image format name as a string. (V10.0)
—
The following attributes can be queried for #BRUSH
:
#ATTRWIDTH:
-
Returns width of the brush.
#ATTRHEIGHT:
-
Returns height of the brush.
#ATTRTRANSPARENTCOLOR:
-
Returns the transparent color of the brush
or
#NOTRANSPARENCY
.
#ATTRHASMASK:
-
Returns
True
if brush has a mask.
(V2.0)
#ATTRHASALPHA:
-
Returns
True
if brush has an alpha channel.
(V2.0)
#ATTRCOUNT:
-
Returns how many brushes there are currently in
memory. Useful for tracking memory consumption. (V4.5)
#ATTRTYPE:
-
Returns the type of the brush. This will be set
to either
#IMAGETYPE_RASTER
for a raster brush
or #IMAGETYPE_VECTOR
for a vector brush. (V5.0)
#ATTRHARDWARE:
-
Returns
True
if the specified brush is a hardware
brush. See hardware brushes for details. (V5.0)
#ATTRDISPLAY:
-
Returns the identifier of the display that this brush belongs to if the
brush is a display-dependent hardware brush. Otherwise -1 is
returned. See hardware brushes for details. (V6.0)
#ATTRLOADER:
-
Returns the name of the loader that was used to
load this brush. (V6.0)
#ATTRDEPTH:
-
Returns the depth of the brush. If this is less than or equal to 8,
the brush is a palette brush. (V9.0)
#ATTRPALETTE:
-
Returns the brush's palette as a table. The table will contain
as many items as there are pens in the palette. The individual
pens will be returned as RGB colors. If the
brush doesn't have a palette, an empty table will be returned. (V9.0)
#ATTRTRANSPARENTPEN:
-
Returns the pen that is transparent in the brush's palette. If
there is no transparent pen or the brush doesn't have a palette,
#NOPEN
will be returned. (V9.0)
#ATTRCYCLE:
-
If the brush has a palette which has color cycling ranges defined,
this attribute will return a table containing all color cycling
ranges that are defined. In that case, the table returned by
#ATTRCYCLE
will contain a number of subtables which will have the following
fields initialized:
Low:
-
The pen index that marks that start of the color range.
High:
-
The pen index that marks the end of the color range.
Rate:
-
The desired speed of the color cycling effect. A value of 16384 indicates
60 frames per second. All other speeds scale linearly from this base, e.g.
a value of 8192 indicates 30 frames per second, and so on.
Reverse:
-
If this tag is set to
True
, the colors should be cycled in reverse.
Active:
-
If this tag is set to
True
, this color cycling range is marked as active.
(V9.0)
#ATTRFORMAT:
-
Returns the image format name as a string. (V10.0)
—
The following attributes can be queried for #CLIENT
:
#ATTRCOUNT:
-
Returns how many network client objects are currently in memory. Useful
for keeping track of the resources used by your script. (V5.0)
#ATTRADAPTER:
-
Returns the name of the adapter that has been used to
open this connection or
inbuilt
if the connection
has been opened using Hollywood's inbuilt connection
handler. (V8.0)
—
The following attributes can be queried for #CLIPREGION
:
#ATTRXPOS:
-
Returns the x-position of the clip region.
(V3.0)
#ATTRYPOS:
-
Returns the y-position of the clip region.
(V3.0)
#ATTRWIDTH:
-
Returns the width of the clip region.
(V3.0)
#ATTRHEIGHT:
-
Returns the height of the clip region.
(V3.0)
#ATTRCOUNT:
-
Returns how many clip regions there are currently
in memory. Useful for tracking memory consumption.
(V4.5)
—
The following attributes can be queried for #CONSOLEWINDOW
:
#ATTRCOUNT:
-
Returns how many console windows are currently
in memory. Useful for tracking memory consumption. (V10.0)
—
The following attributes can be queried for #DIRECTORY
:
#ATTRCOUNT:
-
Returns how many directory handles there are currently
open. Useful for tracking resources. (V4.5)
#ATTRADAPTER:
-
Returns the name of the adapter that has been used to
open this directory or
inbuilt
if this directory
has been opened using Hollywood's inbuilt directory
handler. (V6.0)
#ATTRFORMAT:
-
Returns the directory format name as a string. This is typically
only set if the directory is handled by a plugin because by
default, directories don't have a "format" but plugins might
implement adapters that map zip files et al. to directories.
In that case,
#ATTRFORMAT
allows you to find out the format
of the directory source, e.g. "zip archive". (V10.0)
—
The following attributes can be queried for #DISPLAY
:
#ATTRWIDTH:
-
Returns the width of the display; this value does
not include the width of the window border.
#ATTRHEIGHT:
-
Returns the height of the display; this value does
not include the height of the window border.
#ATTRMAXWIDTH:
-
Returns the maximum possible width for this display
(i.e. current desktop resolution minus border width).
#ATTRMAXHEIGHT:
-
Returns the maximum possible height for this display
(i.e. current desktop resolution minus border height).
#ATTRBGPIC:
-
Returns the BGPic associated with this display.
(V1.5)
#ATTRLAYERS:
-
Returns the number of layers in the associated BGPic.
(V1.5)
#ATTRCURSORX:
-
Returns current x-position of the cursor.
(V2.5)
#ATTRCURSORY:
-
Returns current y-position of the cursor.
(V2.5)
#ATTRXPOS:
-
Returns the x-position of the display on the screen.
(V3.0)
#ATTRYPOS:
-
Returns the y-position of the display on the screen.
(V3.0)
#ATTRBORDERLEFT:
-
Returns the width of the left display border or 0 if
the display is borderless. (V3.0)
#ATTRBORDERRIGHT:
-
Returns the width of the right display border or 0 if
the display is borderless. (V3.0)
#ATTRBORDERTOP:
-
Returns the height of the top display border or 0 if
the display is borderless. (V3.0)
#ATTRBORDERBOTTOM:
-
Returns the height of the bottom display border or 0 if
the display is borderless. (V3.0)
#ATTRHOSTWIDTH:
-
Returns the width of the screen on which the display
is open (usually the desktop screen). (V3.0)
#ATTRHOSTHEIGHT:
-
Returns the height of the screen on which the display
is open (usually the desktop screen). (V3.0)
#ATTRFONTASCENDER, #ATTRFONTDESCENDER, #ATTRFONTNAME, #ATTRFONTSIZE, #ATTRFONTSCALABLE, #ATTRFONTAA, #ATTRFONTDEPTH, #ATTRFONTPALETTE, #ATTRFONTTRANSPARENTPEN, #ATTRFONTENGINE, #ATTRFONTTYPE, #ATTRFONTCHARMAP, #ATTRFONTLOADER, #ATTRFONTHEIGHT, #ATTRFONTFORMAT:
-
Information about the font currently selected into this
display; please read below in
#TEXTOBJECT
for the info
on these attributes. (V3.1)
#ATTRPOINTER:
-
Returns the identifier of the mouse pointer currently
associated with this display. (V4.5)
#ATTRSTATE:
-
Returns the current state of this display; can be
either
#DISPSTATE_OPEN
(if display is open), or
#DISPSTATE_CLOSED
(display is currently closed), or
#DISPSTATE_MINIMIZED
(display is currently minimized). (V4.5)
#ATTRACTIVE:
-
Returns whether or not this display is currently active;
only one display can be active at a time. (V4.5)
#ATTRMODE:
-
Returns the current display mode; this can be either
#DISPMODE_WINDOWED
for windowed mode or it can be
#DISPMODE_FULLSCREEN
for full screen mode. Note that
this is a global setting. You can safely pass 0 for
display when querying #ATTRMODE
. (V4.5)
#ATTRSCALEMODE:
-
Returns the scale mode currently active in this
display. Can be either
#SCALEMODE_NONE
, #SCALEMODE_AUTO
,
or #SCALEMODE_LAYER
. (V4.5)
#ATTRSCALEWIDTH:
-
Returns the currently set scaling width for this
display. If no scaling is active, this attribute will
return the same width as
#ATTRWIDTH
. (V4.5)
#ATTRSCALEHEIGHT:
-
Returns the currently set scaling height for this
display. If no scaling is active, this attribute will
return the same height as
#ATTRHEIGHT
. (V4.5)
#ATTRBORDERLESS:
-
Returns whether or not the display is borderless.
(V4.5)
#ATTRSIZEABLE:
-
Returns whether or not the display is resizeable.
(V4.5)
#ATTRFIXED:
-
Returns whether or not the display is fixed.
(V4.5)
#ATTRNOHIDE:
-
Returns whether or not the display can be iconified
by the user. (V4.5)
#ATTRNOMODESWITCH:
-
Returns
True
if display mode switching via CMD+RETURN
(LALT+RETURN on Windows) hotkey is disabled for this
display. (V4.5)
#ATTRTITLE:
-
Returns the display's title string.
(V4.5)
#ATTRMARGINLEFT, #ATTRMARGINRIGHT:
-
Returns the current margin settings for this display
as set using SetMargins().
(V4.5)
#ATTRDOUBLEBUFFER:
-
Returns
True
if the specified display is a double-
buffered one, False
if it is not double-buffered. (V4.5)
#ATTROUTPUTDEVICE:
-
This attribute returns three values containing
information about the current output device. The
first return value can be either
#DISPLAY
, #BGPIC
,
#BRUSH
, #ANIM
, or #DOUBLEBUFFER
. The second return
value specifies the corresponding identifier to the
type indicated by the first return value. The third
return value, finally, is only used by types #BRUSH
,
#ANIM
and #BGPIC
(NB: For #BGPIC
it is only used when
SelectBGPic() was called with mode set to either
#SELMODE_NORMAL
or #SELMODE_COMBO
). In that case, it
specifies the graphics of the brush/animation/BGPic
that are currently selected: This can be either #MASK
,
#ALPHACHANNEL
or #BRUSH
. Note that the third return
value will be set to #BRUSH
also in case #ANIM/#BGPIC
is returned by the first return value. If #BRUSH
is
returned as the third return value, it means that the
color channel of the brush/animation is currently
selected. If SelectBGPic() is in #SELMODE_LAYERS
,
the first and third return value will both be #BGPIC
.
If SelectBGPic() is in a different mode, the first
return value will be #BGPIC
, but the third return
value will be either #BRUSH
, #MASK
, or #ALPHACHANNEL
. (V4.5)
#ATTRCOUNT:
-
Returns how many display handles there are currently
in memory. Useful for tracking memory consumption. (V4.5)
#ATTRMASKMODE:
-
Returns the current mask mode. This is a global
setting not tied to a specific display. See SetMaskMode for details.
(V4.5)
#ATTRALPHAINTENSITY:
-
Returns the current alpha intensity. This is a
global setting not tied to a specific display.
See SetAlphaIntensity for details. (V4.5)
#ATTRLAYERSON:
-
Returns
True
if the specified display has layers enabled,
False
if that is not the case. (V5.0)
#ATTRORIENTATION:
-
Returns the current orientation of the mobile device that
Hollywood is running on. The return value will be one of
the following orientation modes:
| #ORIENTATION_PORTRAIT
#ORIENTATION_LANDSCAPE
#ORIENTATION_PORTRAITREV
#ORIENTATION_LANDSCAPEREV
|
Please note that this tag is only supported in the mobile
version of Hollywood. In the desktop version it will always
return #ORIENTATION_NONE
. (V5.0)
#ATTRPUBSCREEN:
-
Returns the public screen that this display is currently
opened on. This is only supported on AmigaOS compatible
operating systems. (V5.2)
#ATTRDENSITY:
-
Returns the logical density of the display. The return value
will be one of the following predefined density values:
| #DENSITY_LOW
#DENSITY_MEDIUM
#DENSITY_HIGH
|
Please note that this tag is only supported in the mobile
version of Hollywood. In the desktop version it will always
return #DENSITY_NONE
. (V5.3)
#ATTRXDPI:
-
Returns the exact physical pixels per inch of the screen
on the X axis. Please note that this tag may return a spurious
value on older Android devices. (V5.3)
#ATTRYDPI:
-
Returns the exact physical pixels per inch of the screen
on the Y axis. Please note that this tag may return a spurious
value on older Android devices. (V5.3)
#ATTRMENU:
-
Returns the identifier of the menu strip attached to this display
or -1 if this display doesn't have a menu strip attached. (V6.0)
#ATTRMONITOR:
-
Returns the monitor number that this display has been opened
on. Monitors are counted from 1 which is the primary monitor. (V6.0)
#ATTRHOSTMONITORS:
-
Returns the total number of monitors currently available to
the system. You can query their dimensions and extended desktop
positions using GetMonitors(). (V6.0)
#ATTRXSERVER:
-
Returns the name of the X Server that this display is connected
to. This is only supported on Linux. (V6.0)
#ATTRADAPTER:
-
Returns the name of the display adapter currently in use.
If Hollywood's inbuilt display adapter is used,
inbuilt
is
returned. (V6.0)
#ATTRMAXIMIZED:
-
Returns
True
if the display is currently maximized, False
otherwise. (V7.0)
#ATTRRAWWIDTH:
-
Returns the raw physical width of the display, regardless of any
scaling engine currently active. Use this attribute with care because
it can conflict with scaling engines because they always pretend that
Hollywood is in running in a different resolution. (V7.0)
#ATTRRAWHEIGHT:
-
Returns the raw physical height of the display, regardless of any
scaling engine currently active. Use this attribute with care because
it can conflict with scaling engines because they always pretend that
Hollywood is in running in a different resolution. (V7.0)
#ATTRHOSTTITLEBARHEIGHT:
-
Returns the height of the host screen's title bar. Note that not
all systems have a title bar, most notably Windows doesn't have any. In
that case, 0 is returned. (V7.0)
#ATTRHOSTTASKBAR:
-
Returns information about the taskbar on Windows. This tag will return
5 values: The first two values describe the x- and y-position of the
taskbar on the host screen, return values three and four contain the
dimensions of the taskbar and the fifth and last return value is a boolean
which indicates whether or not the taskbar is currently visible. This tag
is currently only supported on Windows. (V7.0)
#ATTRSPRITES:
-
Returns the number of sprites currently active on this display. (V7.0)
#ATTRHOSTSCALEX:
-
Returns the scaling coefficient on the x-axis of the display's monitor.
Normally, this is 1 but for high resolution displays (e.g. Retina Macs or
4K monitors on Windows) this can be greater than 1. Note that on Windows
this will always be 1 unless you explicitly enable DPI-awareness by setting
the
DPIAware
tag in the @OPTIONS preprocessor command
to True
. (V7.0)
#ATTRHOSTSCALEY:
-
Returns the scaling coefficient on the y-axis of the display's monitor.
Normally, this is 1 but for high resolution displays (e.g. Retina Macs or
4K monitors on Windows) this can be greater than 1. Note that on Windows
this will always be 1 unless you explicitly enable DPI-awareness by setting
the
DPIAware
tag in the @OPTIONS preprocessor command
to True
. (V7.0)
#ATTRHOSTSCALE:
-
Returns the global scaling coefficient of the display's monitor. Normally,
this is 1 but for high resolution displays (e.g. Retina Macs or
4K monitors on Windows) this can be greater than 1. Note that on Windows
this will always be 1 unless you explicitly enable DPI-awareness by setting
the
DPIAware
tag in the @OPTIONS preprocessor command
to True
. (V8.0)
#ATTRIMMERSIVEMODE:
-
Returns the immersive mode used by the display. The return value will be
one of the following special constants:
| #IMMERSIVE_NONE
#IMMERSIVE_NORMAL
#IMMERSIVE_LEANBACK
#IMMERSIVE_STICKY
|
See DISPLAY for details. (V9.0)
#ATTRSYSTEMBARS:
-
Returns
True
if the system bars are currently visible, False
otherwise. This
is currently only supported on Android. Note that the system bars can only
ever be invisible when a display is in immersive mode. See DISPLAY for details. (V9.0)
#ATTRDEPTH:
-
Returns the depth of the display. If this is less than or equal to 8,
the display is a palette mode display. See Palette mode displays for details. (V9.0)
#ATTRPALETTE:
-
Returns the display's palette as a table. The table will contain
as many items as there are pens in the palette. The individual
pens will be returned as RGB colors. If the
display doesn't have a palette, an empty table will be returned. (V9.0)
#ATTRTRANSPARENTPEN:
-
Returns the pen that is transparent in the display's palette. If
there is no transparent pen or the display doesn't have a palette,
#NOPEN
will be returned. (V9.0)
#ATTRPALETTEMODE:
-
Returns the current palette mode set using SetPaletteMode().
See SetPaletteMode for details. (V9.0)
#ATTRDITHERMODE:
-
Returns the current dither mode set using SetDitherMode().
See SetDitherMode for details. (V9.0)
#ATTRPEN:
-
Returns the current draw pen set using SetDrawPen().
See SetDrawPen for details. (V9.0)
#ATTRSHADOWPEN:
-
Returns the current shadow pen set using SetShadowPen().
See SetShadowPen for details. (V9.0)
#ATTRBORDERPEN:
-
Returns the current border pen set using SetBorderPen().
See SetBorderPen for details. (V9.0)
#ATTRBULLETPEN:
-
Returns the current bullet pen set using SetBulletPen().
See SetBulletPen for details. (V9.0)
#ATTRSCALESWITCH:
-
Returns if this display will just scale itself to the monitor's current
resolution when pressing the
CMD+RETURN
(LALT+RETURN
on Windows)
hotkey or using #DISPMODE_MODESWITCH
with ChangeDisplayMode(). (V9.0)
#ATTRINTERPOLATE:
-
When a scaling engine is active, this will return whether or not interpolated
scaling will be used. (V9.0)
—
The following attributes can be queried for #EVENTHANDLER
:
#ATTRFUNCTION:
-
Returns the callback function associated with the
specified event handler. Note that you need to
pass the name of the event handler as a string in
id. Just as you would do in InstallEventHandler(). (V4.5)
#ATTRUSERDATA:
-
Returns the user data that is associated with the
specified event handler. Note that you need to
pass the name of the event handler as a string in
id. Just as you would do in InstallEventHandler(). (V4.5)
—
The following attributes can be queried for #FILE
:
#ATTRMODE:
-
Returns the mode this file was opened in. Can be
either
#MODE_READ
, #MODE_WRITE
, or #MODE_READWRITE
. (V4.5)
#ATTRCOUNT:
-
Returns how many file handles there are currently
open. Useful for tracking resources. (V4.5)
#ATTRADAPTER:
-
Returns the name of the adapter that has been used to
open this file or
inbuilt
if this file has been opened
using Hollywood's inbuilt file handler. (V6.0)
#ATTRENCODING:
-
Returns the encoding set for the file using OpenFile()
or SetFileEncoding(). See SetDefaultEncoding for a list of encodings. (V9.0)
#ATTRFORMAT:
-
Returns the file format as a string. This is typically
only set if the file is handled by a plugin because Hollywood's
default file handler doesn't provide any format recognition.
Plugins, however, might implement adapters that allow you to
open files from zip archives etc. In that case,
#ATTRFORMAT
allows
you to find out the format of the file source, e.g. "zip archive".(V10.0)
—
The following attributes can be queried for #FONT
:
#ATTRFONTASCENDER, #ATTRFONTDESCENDER, #ATTRFONTNAME, #ATTRFONTSIZE, #ATTRFONTSCALABLE, #ATTRFONTAA, #ATTRFONTDEPTH, #ATTRFONTPALETTE, #ATTRFONTTRANSPARENTPEN, #ATTRFONTENGINE, #ATTRFONTTYPE, #ATTRFONTCHARMAP, #ATTRFONTLOADER, #ATTRFONTHEIGHT, #ATTRFONTFORMAT:
-
Please see below in
#TEXTOBJECT
for information about
the meaning of these attributes. (V4.5)
#ATTRCOUNT:
-
Returns how many fonts there are currently in
memory. Useful for tracking memory consumption. (V4.5)
—
The following attributes can be queried for #ICON
:
#ATTRNUMENTRIES:
-
Returns the number of images in the icon. (V8.0)
#ATTRSTANDARD:
-
Returns the index of the standard image in the icon or 0
in case there is no standard image in the icon. (V8.0)
#ATTRWIDTH:
-
Returns the width of the image at the index specified
in the optional
param
argument. Indices start at 1.
(V8.0)
#ATTRHEIGHT:
-
Returns the height of the image at the index specified
in the optional
param
argument. Indices start at 1.
(V8.0)
#ATTRNUMFRAMES:
-
Returns the number of frames of the image at the index
specified in the optional
param
argument. This can be
either 1 or 2, depending on whether the image has only
a normal state, or a normal and a selected state. Indices
start at 1. (V8.0)
#ATTRCOUNT:
-
Returns how many icons are currently in memory. Useful
for tracking memory consumption.
(V8.0)
#ATTRDEPTH:
-
Returns the depth of the image at the index specified in the
param
argument. Indices start at 1. If param2
is set to True
the
selected image is queried, if it is False
(also the default)
the normal image is queried. If the depth is less than or equal to
8, the image is a palette image. (V9.0)
#ATTRPALETTE:
-
Returns the palette of the image at the index specified in the
param
argument. Indices start at 1. If param2
is set to True
the
selected image is queried, if it is False
(also the default)
the normal image is queried. The image's palette
will be returned as a table and will contain as many items
as there are pens in the palette. The individual
pens will be returned as RGB colors. If the
image doesn't have a palette, an empty table will be returned. (V9.0)
#ATTRTRANSPARENTPEN:
-
Returns the pen that is transparent in the palette of the image
at the index specified in the
param
argument. Indices start at 1.
If param2
is set to True
the selected image is queried, if it is
False
(also the default) the normal image is queried.
If there is no transparent pen or the image doesn't have a palette,
#NOPEN
will be returned. (V9.0)
#ATTRFORMAT:
-
Returns the icon format name as a string. (V10.0)
—
The following attributes can be queried for #INTERVAL
:
#ATTRDURATION:
-
Returns the frequency of this interval object in
milliseconds. (V4.5)
#ATTRFUNCTION:
-
Returns the callback function associated with the
specified interval object. (V4.5)
#ATTRUSERDATA:
-
Returns the user data associated with this interval
object. (V4.5)
—
The following attributes can be queried for #LAYER
:
#ATTRTYPE:
-
Returns the type of the layer (e.g.
#PRINT
).
(V1.5)
#ATTRXPOS:
-
Returns the x-position of the layer on the display.
(V1.5)
#ATTRYPOS:
-
Returns the y-position of the layer on the display.
(V1.5)
#ATTRWIDTH:
-
Returns width of the layer.
(V1.5)
#ATTRHEIGHT:
-
Returns height of the layer.
(V1.5)
#ATTRVISIBLE:
-
Returns
True
if the layer is currently visible,
False
if it is hidden. (V1.5)
#ATTRLAYERID:
-
Returns the identifier of the specified layer; obviously,
this makes only sense if you specify a layer name
instead of an id as the source. (V2.0)
#ATTRNUMFRAMES:
-
Returns the number of frames of this layer; only
works when used with layers of type
#ANIM
(V2.0) or #VIDEO
(V6.0).
#ATTRCURFRAME:
-
Returns the frame which is currently displayed;
works only with layers of type
#ANIM
. Note in
contrast to most other commands, frames are
counted from 0 here so you'll get 0 for the first
frame, not 1. (V2.0)
#ATTRTEXT, #ATTRFONTASCENDER, #ATTRFONTDESCENDER, #ATTRFONTNAME, #ATTRFONTSIZE, #ATTRFONTSCALABLE, #ATTRFONTAA, #ATTRFONTDEPTH, #ATTRFONTPALETTE, #ATTRFONTTRANSPARENTPEN, #ATTRFONTENGINE, #ATTRFONTTYPE, #ATTRFONTCHARMAP, #ATTRFONTLOADER, #ATTRFONTHEIGHT, #ATTRFONTFORMAT:
-
These attributes can be used with layers of type
#PRINT
and #TEXTOUT
only; to learn more about them
read below in the #TEXTOBJECT
section.
(V4.0)
#ATTRFRAMEDELAY:
-
Returns the time anim players should wait after
displaying the current frame in milliseconds; this
works only with layers of type
#ANIM
. (V4.5)
#ATTRCOUNT:
-
Returns how many layers there are currently in
memory. Useful for tracking memory consumption.
Note that this will return the sum of all layers
from all BGPics. If you want to query the number
of layers in the current BGPic, use
#ATTRLAYERS
with type #BGPIC
. (V4.5)
#ATTRRAWXPOS, #ATTRRAWYPOS, #ATTRRAWWIDTH, #ATTRRAWHEIGHT:
-
These four attributes can be used to find out the
real position and size of a layer. The difference
between these attributes and the standard
#ATTRXPOS
,
#ATTRWIDTH
etc. attributes is that the standard
attributes will always return the position and size
of the basic, untransformed layer. The standard
attributes will also not take any under/overhangs
into account. Still, you should work with the
standard attributes whenever possible because the
#ATTRRAWxxx
attributes operate on a low level in
the layers system and could be affected by future
changes in the layers system. (V4.7)
#ATTRZPOS:
-
Returns the z-position of the layer. See SetLayerZPos for details. (V5.1)
#ATTRDURATION:
-
Returns the video layer's source duration in milliseconds. This is only
supported for layers of type
#VIDEO
.
(V6.0)
#ATTRPOSITION:
-
Returns the current position of a playing or paused video layer
in milliseconds. This is only supported for layers of type
#VIDEO
. (V6.0)
#ATTRFORMAT:
-
Returns the video layer's source format name as a string. This is only
supported for layers of type
#VIDEO
.
(V6.0)
#ATTRCANSEEK:
-
Returns whether or not SeekLayer() can
be used on this video layer. This is only supported for layers
of type
#VIDEO
. (V6.0)
#ATTRPLAYING:
-
Returns
True
if this video layer is currently playing.
This is only supported for layers of type #VIDEO
. (V6.0)
#ATTRPAUSED:
-
Return
True
if this video is layer currently paused.
This is only supported for layers of type #VIDEO
. (V6.0)
#ATTRID:
-
Returns the identifier of this layer's source object. This is only applicable
for layers of type
#ANIM
, #BRUSH
, #BRUSHPART
, #BGPICPART
, #TEXTOBJECT
,
#VECTORPATH
and #VIDEO
. (V6.0)
#ATTRDEPTH:
-
Returns the depth of the layer. If this is less than or equal to 8,
the layer is a palette layer. (V9.0)
#ATTRPALETTE:
-
Returns the layer's palette as a table. The table will contain
as many items as there are pens in the palette. The individual
pens will be returned as RGB colors. If the
layer doesn't have a palette, an empty table will be returned. (V9.0)
#ATTRTRANSPARENTPEN:
-
Returns the pen that is transparent in the layer's palette. If
there is no transparent pen or the layer doesn't have a palette,
#NOPEN
will be returned. (V9.0)
#ATTRBUTTON:
-
If the layer is attached to a button, this will return the id of
that button. Otherwise Nil will be returned. (V9.1)
#ATTRGROUP:
-
Returns the name of the group that this layer is attached to or
an empty string if the layer isn't attached to a group. See GroupLayer for details.
(V10.0)
Please note that the position and size values will always refer to the
layer in its original, untransformed state. If you rotate or scale a
layer, you will still get its original dimensions through #ATTRWIDTH
and
#ATTRHEIGHT
.
—
The following attributes can be queried for #MEMORY
:
#ATTRSIZE:
-
Returns the size of specified memory block.
(V4.5)
#ATTRCOUNT:
-
Returns how many memory blocks there are currently
in memory. Useful for tracking memory consumption. (V4.5)
—
The following attributes can be queried for #MENU
:
#ATTRCOUNT:
-
Returns how many menu strips are currently available. Useful
for keeping track of the resources used by your script. (V6.0)
—
The following attributes can be queried for #MOVELIST
:
#ATTRCOUNT:
-
Returns how many move list objects are currently in memory. Useful
for keeping track of the resources used by your script. (V5.0)
—
The following attributes can be queried for #MUSIC
:
#ATTRTYPE:
-
Returns the format of the music raw data; this attribute
will return one of
#MONO8
, #MONO16
, #STEREO8
and #STEREO16
;
not possible with Protracker modules. (V2.0)
#ATTRDURATION:
-
Returns the music duration in milliseconds. This is unsupported
for Protracker modules. If you query
#ATTRDURATION
for Protracker
modules, -1 will be returned. (V2.0)
#ATTRPITCH:
-
Returns the playback pitch (frequency) of the music in
Hertz; not possible with Protracker modules. (V2.0)
#ATTRPOSITION:
-
Returns the position of the music object in milliseconds. (V2.0)
#ATTRFORMAT:
-
Returns the music format as a string. (V2.0)
#ATTRBITRATE:
-
Returns the bitrate of the music object; if the music object
is currently playing and uses a variable bitrate, you will
receive the bitrate of the current frame; not possible
with Protracker modules. (V2.0)
#ATTRCOUNT:
-
Returns how many music objects there are currently in
memory. Useful for tracking memory consumption. (V4.5)
#ATTRCANSEEK:
-
Returns whether or not SeekMusic() can
be used on this music object. (V5.0)
#ATTRNUMSUBSONGS:
-
Returns the number of subsongs which you can play using
PlaySubsong(). If this 1, then there
is only one song in the music object. (V5.3)
#ATTRCURSUBSONG:
-
Returns the number of the currently playing subsong. (V5.3)
#ATTRPLAYING:
-
Returns
True
if this music object is currently playing. (V6.0)
#ATTRPAUSED:
-
Return
True
if this music object is currently paused. (V6.0)
#ATTRLOADER:
-
Returns the name of the loader that was used to
load this music object. (V6.0)
—
The following attributes can be queried for #PALETTE
:
#ATTRPALETTE:
-
Returns the palette's pens as a table. The table will contain
as many items as there are pens in the palette. The individual
pens will be returned as RGB colors. (V9.0)
#ATTRTRANSPARENTPEN:
-
Returns the pen that is transparent in the palette. If
there is no transparent pen,
#NOPEN
will be returned. (V9.0)
#ATTRDEPTH:
-
Returns the depth of the palette. This will always be a value
between 1 (= 2 colors) and 8 (= 256 colors). (V9.0)
#ATTRCYCLE:
-
If the palette is a one which has color cycling ranges defined,
this attribute will return a table containing all color cycling
ranges that are defined. In that case, the table returned by
#ATTRCYCLE
will contain a number of subtables which will have the following
fields initialized:
Low:
-
The pen index that marks that start of the color range.
High:
-
The pen index that marks the end of the color range.
Rate:
-
The desired speed of the color cycling effect. A value of 16384 indicates
60 frames per second. All other speeds scale linearly from this base, e.g.
a value of 8192 indicates 30 frames per second, and so on.
Reverse:
-
If this tag is set to
True
, the colors should be cycled in reverse.
Active:
-
If this tag is set to
True
, this color cycling range is marked as active.
(V9.0)
#ATTRLOADER:
-
Returns the name of the loader that was used to
load this palette. (V9.0)
#ATTRCOUNT:
-
Returns how many palette objects there are currently
in memory. Useful for tracking memory consumption. (V9.0)
—
The following attributes can be queried for #POINTER
:
#ATTRWIDTH:
-
Returns the width of the pointer image.
(V4.5)
#ATTRHEIGHT:
-
Returns the height of the pointer image.
(V4.5)
#ATTRTYPE:
-
Returns type of this pointer image; can be
#STDPTR_CUSTOM
,
#STDPTR_SYSTEM
or #STDPTR_BUSY
; See CreatePointer for details. (V4.5)
#ATTRCOUNT:
-
Returns how many pointer images there are currently
in memory. Useful for tracking memory consumption. (V4.5)
—
The following attributes can be queried for #SAMPLE
:
#ATTRTYPE:
-
Returns the format of the samples raw data; this attribute
will return one of
#MONO8
, #MONO16
, #STEREO8
and #STEREO16
. (V2.0)
#ATTRDURATION:
-
Returns the sample duration in milliseconds.
(V2.0)
#ATTRPITCH:
-
Returns the playback pitch (frequency) of the sample in
hertz. (V2.0)
#ATTRPOSITION:
-
Returns how long the sample has been playing and how
many times it has looped. The position returned will
be a value in milliseconds (1000 milliseconds = 1 second).
This value will be reset everytime the sample loops so
that the returned position value will never exceed the
sample length. The second return value specifies how
many times the sample was played. It will be increased by
one every time the sample loops. If you need to find out
the total playing time in milliseconds, just multiply the
second return value minus 1 by the sample duration (use
#ATTRDURATION
) and add the first return value to it. (V2.0)
#ATTRCOUNT:
-
Returns how many samples there are currently in
memory. Useful for tracking memory consumption. (V4.5)
#ATTRNUMFRAMES:
-
Returns the number of PCM frames in the sample. (V5.0)
#ATTRPLAYING:
-
Returns
True
if this sample is currently playing. (V6.0)
#ATTRLOADER:
-
Returns the name of the loader that was used to
load this sample. (V6.0)
#ATTRFORMAT:
-
Returns the sound format name as a string. (V10.0)
—
The following attributes can be queried for #SERIAL
:
#ATTRCOUNT:
-
Returns how many serial connection objects are currently in memory. Useful
for keeping track of the resources used by your script. (V8.0)
—
The following attributes can be queried for #SERVER
:
#ATTRCOUNT:
-
Returns how many network server objects are currently in memory. Useful
for keeping track of the resources used by your script. (V5.0)
—
The following attributes can be queried for #SPRITE
:
#ATTRWIDTH:
-
Returns width of the sprite.
(V2.0)
#ATTRHEIGHT:
-
Returns height of the sprite.
(V2.0)
#ATTRTRANSPARENTCOLOR:
-
Returns the transparent color of the sprite
or
#NOTRANSPARENCY
. (V2.0)
#ATTRHASMASK:
-
Returns
True
if sprite has a mask.
(V2.0)
#ATTRHASALPHA:
-
Returns
True
if sprite has an alpha channel.
(V2.0)
#ATTRNUMFRAMES:
-
Returns the number of frames in this sprite.
(V2.0)
#ATTRCURFRAME:
-
Returns the frame which is currently displayed.
(V2.0)
#ATTRONSCREEN:
-
Returns
True
if the specified sprite is currently on
screen. (V2.5)
#ATTRXPOS:
-
Returns the x-position of the sprite on the screen.
(V2.5)
#ATTRYPOS:
-
Returns the y-position of the sprite on the screen.
(V2.5)
#ATTRCOUNT:
-
Returns how many sprites there are currently in
memory. Useful for tracking memory consumption. (V4.5)
#ATTRZPOS:
-
Returns the z-position of the sprite. See SetSpriteZPos for details. (V7.0)
#ATTRDEPTH:
-
Returns the depth of the frame specified in the
param
argument. Frames are counted from 1. If the param
argument
is omitted, the first frame will be used. If the depth is less
than or equal to 8, the sprite is a palette sprite. (V9.0)
#ATTRPALETTE:
-
Returns the palette of the frame specified in the
param
argument. Frames are counted from 1. If the param
argument
is omitted, the first frame will be used. The frame's palette
will be returned as a table and will contain as many items
as there are pens in the palette. The individual
pens will be returned as RGB colors. If the
frame doesn't have a palette, an empty table will be returned. (V9.0)
#ATTRTRANSPARENTPEN:
-
Returns the pen that is transparent in the palette of the
frame specified by
param
. Frames are counted from 1. If the
param
argument is omitted, the first frame will be used. If
there is no transparent pen or the frame doesn't have a palette,
#NOPEN
will be returned. (V9.0)
—
The following attributes can be queried for #TEXTOBJECT
:
#ATTRWIDTH:
-
Returns width of the text object.
#ATTRHEIGHT:
-
Returns height of the text object.
#ATTRFONTASCENDER:
-
Returns the ascender of the current font in pixels;
the ascender of a font is the maximum character
extent from the baseline to the top of the line;
ascender + descender is always equal to the font's
pixel height. (V3.1)
#ATTRFONTDESCENDER:
-
Returns the descender of the current font in pixels;
the descender of a font is the maximum character
extent from the baseline to the bottom of the line;
ascender + descender is always equal to the font's
pixel height. (V3.1)
#ATTRFONTNAME:
-
Returns the name of the currently selected font.
(V3.1)
#ATTRFONTSIZE:
-
Returns the size of the currently selected font.
(V3.1)
#ATTRFONTSCALABLE:
-
Returns
True
if the font is a scalable vector font.
(V3.1)
#ATTRFONTAA:
-
Returns
True
if the font can be anti-aliased.
(V3.1)
#ATTRTEXT:
-
Returns the text string of this text object.
(V4.0)
#ATTRCOUNT:
-
Returns how many text objects there are currently
in memory. Useful for tracking memory consumption. (V4.5)
#ATTRDEPTH:
-
Returns the depth of the text object. If this is less than or equal to 8,
the brush is a palette text object. (V9.0)
#ATTRPALETTE:
-
Returns the text object's palette as a table. The table will contain
as many items as there are pens in the palette. The individual
pens will be returned as RGB colors. If the
text object doesn't have a palette, an empty table will be returned. (V9.0)
#ATTRTRANSPARENTPEN:
-
Returns the pen that is transparent in the text object's palette. If
there is no transparent pen or the text object doesn't have a palette,
#NOPEN
will be returned. (V9.0)
#ATTRTYPE:
-
Returns the type of the text object. This will be set to either
#IMAGETYPE_RASTER
for a raster text object or #IMAGETYPE_VECTOR
for a vector text object. (V10.0)
#ATTRFONTDEPTH:
-
If the font is an Amiga color font, this attribute will return
its depth. (V9.0)
#ATTRFONTPALETTE:
-
If the font is an Amiga color font, this attribute will return
its palette as a table. The table will contain
as many items as there are pens in the palette. The individual
pens will be returned as RGB colors. (V9.0)
#ATTRFONTTRANSPARENTPEN:
-
If the font is an Amiga color font, this attribute will return
the pen that is transparent in the font's palette. (V9.0)
#ATTRFONTENGINE:
-
Returns the engine that was used to open this font.
This will be either
#FONTENGINE_INBUILT
, #FONTENGINE_NATIVE
or
#FONTENGINE_PLUGIN
. See SetFont for details. (V9.0)
#ATTRFONTTYPE:
-
Returns the font type. This can be one of the following types:
#FONTTYPE_BITMAP:
-
An Amiga bitmap font.
#FONTTYPE_COLOR:
-
An Amiga color font.
#FONTTYPE_VECTOR:
-
A vector font, e.g. in TrueType or OpenType format.
#FONTTYPE_BRUSH:
-
A custom font created from a brush source using the CreateFont()
command. See CreateFont for details. (V10.0)
(V9.0)
#ATTRFONTCHARMAP:
-
Returns the character map used by the font. This is only
supported by fonts managed by the inbuilt font engine,
i.e. the font must have been opened using
#FONTENGINE_INBUILT
.
See GetCharMaps for details. (V9.0)
#ATTRFONTLOADER:
-
Returns the name of the loader that was used to
load this font. (V10.0)
#ATTRFONTHEIGHT:
-
Returns the pixel height of the font. This is often the same as
#ATTRFONTSIZE
but
not if the font has been opened in points mode or if the underlying text engine
interprets the font size as something different from the font height. In any case,
#ATTRFONTHEIGHT
will always be the same as #ATTRFONTASCENDER
+ #ATTRFONTDESCENDER
. (V10.0)
#ATTRFONTFORMAT:
-
Returns the font format name as a string. (V10.0)
#ATTRADJUSTX:
-
When drawing text objects using DisplayTextObject() Hollywood
will position them in a way that they appear as if they had been drawn
using TextOut() which means that they could be offset to the
left and top in case parts of some characters are designed to appear
in the area of previous characters. This is often the case with
characters like "j". You can query the number of horizontal pixels
Hollywood will offset the text object by querying this tag. Adjustment
of text objects can be disabled by setting
NoAdjust
to True
when
calling CreateTextObject(). (V10.0)
#ATTRADJUSTY:
-
This does the same as
#ATTRADJUSTX
(see above) but returns the vertical
adjustment pixels for this text object. (V10.0)
—
The following attributes can be queried for #TIMEOUT
:
#ATTRDURATION:
-
Returns the timeout duration of this timeout object
in milliseconds. (V4.5)
#ATTRFUNCTION:
-
Returns the callback function associated with the
specified timeout object. (V4.5)
#ATTRUSERDATA:
-
Returns the user data associated with this timeout
object. (V4.5)
—
The following attributes can be queried for #TIMER
:
#ATTRCOUNT:
-
Returns how many timer objects are currently in memory. Useful
for keeping track of the resources used by your script. (V5.0)
#ATTRELAPSE:
-
Returns the timer's elapse threshold. (V9.0)
—
The following attributes can be queried for #UDPOBJECT
:
#ATTRCOUNT:
-
Returns how many UDP objects are currently in memory. Useful
for keeping track of the resources used by your script. (V5.0)
—
The following attributes can be queried for #VECTORPATH
:
#ATTRCOUNT:
-
Returns how many vector path objects there are currently
in memory. Useful for tracking memory consumption. (V5.0)
—
The following attributes can be queried for #VIDEO
:
#ATTRWIDTH:
-
Returns width of the video.
(V5.0)
#ATTRHEIGHT:
-
Returns height of the video.
(V5.0)
#ATTRDURATION:
-
Returns the total video duration in milliseconds.
(V5.0)
#ATTRPOSITION:
-
Returns the current position of a playing or paused video
in milliseconds. (V5.0)
#ATTRFORMAT:
-
Returns the video format name as a string.
(V5.0)
#ATTRNUMFRAMES:
-
Returns the number of frames of this video. Please note
that this is often an approximation because it would
take too much time to do a precise calculation of all
frames in a video stream. This can also return 0 if the
video codec does not support frame calculation. (V5.0)
#ATTRCOUNT:
-
Returns how many videos there are currently in
memory. Useful for tracking memory consumption. (V5.0)
#ATTRCANSEEK:
-
Returns whether or not SeekVideo() can
be used on this video object. (V5.0)
#ATTRDRIVER:
-
Returns the driver used for this video. See ForceVideoDriver for details.
This is obsolete since Hollywood 6.0. Use
#ATTRLOADER
instead. (V5.1)
#ATTRPLAYING:
-
Returns
True
if this video is currently playing. (V6.0)
#ATTRPAUSED:
-
Return
True
if this video is currently paused. (V6.0)
#ATTRSCALEWIDTH:
-
Returns the current scale width set for the video using
SetVideoSize(). (V6.0)
#ATTRSCALEHEIGHT:
-
Returns the current scale height set for the video using
SetVideoSize(). (V6.0)
#ATTRSCALEMODE:
-
Returns the current scale mode set for the video using
SetVideoSize(). (V6.0)
#ATTRLOADER:
-
Returns the name of the loader that was used to
load this video. (V6.0)