If you do not want to use the GUI for some reason, you can also start Hollywood
from the console. When you start Hollywood from the console without any
arguments, a file requester will be opened prompting you to select a script
or applet to run. For a list of supported arguments, start Hollywood using
the ‘-help’ argument. The template for using Hollywood from the console is
as follows:
-alldisplays:
-
By default, command line arguments like ‘-borderless’ or ‘-sizeable’
will only affect the first display. If you pass the parameter ‘-alldisplays’,
all command line arguments controlling the display style will be applied to
all Hollywood displays.
-askdisplaymode:
-
If you specify this command line argument, Hollywood will pop up a requester
asking the user to select whether the script should be shown in windowed or
full screen mode.
-audiodevice name:
-
This argument can be used to specify the ALSA sound device that Hollywood
should use for audio output. You only need to pass this argument if you want
to use a sound device that is different from the default ALSA sound device.
So normally, you do not have to pass this argument at all. [Linux only]
-autofullscreen:
-
This will put the display into full screen mode using the auto scaling engine instead
of changing the monitor's resolution but only when running Hollywood on systems that support
GPU-accelerated scaling. On all other platforms a normal full screen mode will be used,
i.e. Hollywood will change the monitor's resolution to fit the current display dimensions.
Currently, GPU-accelerated scaling is supported on Windows, macOS, Android, and iOS
which means that on those platforms no monitor resolution change will occur because
Hollywood can simply scale the graphics to fit to the current monitor dimensions. On
AmigaOS compatibles and Linux, however, there will still be a monitor resolution change
with this mode because Hollywood doesn't support GPU-accelerated scaling on those
platforms.
-autoscale:
-
If you specify this argument, the auto scaling engine will be activated.
This means that your script can be displayed in any resolution that you define
and it works completely automatically - you do not have to make any changes to
your code. If auto scaling is enabled, Hollywood will pretend to your script
that it is still running in its usual resolution but in reality it will get
upscaled or downscaled (depending on the chosen scaling resolution). You can
specify the initial auto scaling resolution by using the ‘-scalewidth’ and
‘-scaleheight’ arguments, or the ‘-scalefactor’ or the ‘-systemscale’
argument. The scaling resolution can be changed by the user at any time by resizing
the Hollywood window (don't forget to make your window resizeable by using the
@DISPLAY preprocessor command or the ‘-sizeable’ argument).
If you do not specify ‘-scalewidth’ and ‘-scaleheight’ or ‘-scalefactor’
or ‘-systemscale’ at startup, the script will be started without auto scaling,
but auto scaling will be activated as soon as the user resizes the window. If you
want anti-aliased auto scaling (slower), specify the ‘-smoothscale’ argument.
Hollywood supports another scaling engine which can be activated by specifying the
‘-layerscale’ argument (see below). See Scaling engines for details.
-backfill type:
-
This argument allows you to specify a backfill type for Hollywood's display.
If you specify this argument, Hollywood will fill the whole screen.
type
can be one of the following keywords:
color
-
Fill the background with the color specified in the ‘-startcolor’ argument
picture
-
Display the brush specified in the ‘-brush’/‘-brushfile’ argument
as background picture (centered); if you specify the ‘-startcolor’ argument
also, the background will be cleared with that color; if you specify ‘-endcolor’
too, the background will be cleared with a gradient between ‘-startcolor’ and
‘-endcolor’.
gradient
-
Display a gradient as the background (with a fade from the color specified in the
‘-startcolor’ argument to the color specified in the ‘-endcolor’
argument).
texture
-
Display the brush specified in the ‘-brush’/‘-brushfile’ argument as
a texture.
As you can see, all the backfill types require an additional argument as a
parameter. You have to use the arguments ‘-brush’, ‘-brushfile’,
‘-startcolor’, and ‘-endcolor’ for this (as documented above).
-borderless:
-
If you specify this argument, Hollywood will open its window without
borders. This is especially useful for transparent windows.
-brush id:
-
Only required in connection with ‘-backfill’ set to
texture
or picture
.
Specifies the identifier of the brush to use with the backfill mode. You can
also use ‘-brushfile’ instead of this argument (if you want to use a
brush for backfilling that hasn't been declared in the script).
-brushfile file:
-
Only required in connection with ‘-backfill’ set to
texture
or picture
.
Specifies the file name of the brush to use with the backfill mode. You can
also use the ‘-brush’ argument instead of this one.
-compile file:
-
If you specify this argument, Hollywood will compile your script to a stand-alone
executable. You will have to use this option if you want to publish your
script. Your script will not be executed. It will be compiled and saved to
file
. Use the ‘-exetype’ argument to specify the platform for which you
want to save your script.
-compress:
-
You can use this switch to enable compression of Hollywood projects. If
this argument is specified, Hollywood will compress applets and executables.
This argument can only be used in connection with ‘-compile’.
-consolemode:
-
If you specify this argument, Hollywood will compile an executable that runs in console
mode on Windows. On Windows, there is a distinction between console and non-console programs
so if you want to compile a program for the console, you will explicitly have to tell
Hollywood to do so. You can do that by passing this argument. Note that this argument
is obviously only handled when ‘-compile’ is specified as well. Note that ‘-consolemode’
is also available in the @OPTIONS preprocessor command. See OPTIONS for details.
See Console mode for details.
-cxkey hotkey:
-
This argument can be used to install the specified key combination as a system-wide
hotkey for your application. Whenever the user presses the specified key combination,
your application will get a
Hotkey
event which you can listen to through the
InstallEventHandler() function. [Amiga OS only]
-debugoutput:
-
Specifying this argument enables debug output for this script. This console argument
has the same effect as calling DebugOutput() at the beginning
of your script.
-disableblanker:
-
This argument can be used to disable the screen blanker while Hollywood is
running.
-dpiaware:
-
This argument is only supported on Windows. If you pass this argument, Hollywood will start
in DPI-aware mode. This means that it will not ask the OS to automatically scale Hollywood
to fit to the monitor's DPI. If ‘-dpiaware’ is not specified, Hollywood will automatically
apply scaling on high-DPI monitors so that its display doesn't appear too small on them. For example,
a display of 640x480 pixels will appear really tiny on a high-DPI monitor. By automatically
adapting displays to the monitor's DPI, Hollywood will try to avoid this. However, that scaling
can make displays appear blurry on high-DPI monitors. So if you don't want that, pass the
‘-dpiaware’ argument. Note, however, that you'll need to take care of making sure that
your display appears correctly on high-DPI monitors then. You can do this by setting the
SystemScale
tag in the @DISPLAY preprocessor command, for example.
Note that ‘-dpiaware’ is also available in the @OPTIONS preprocessor
command. See OPTIONS for details.
-encoding enc:
-
This argument can be used to set the script's character encoding.
Enc
can be one of
the following:
utf8:
-
Script's character encoding is UTF-8 (with or without BOM). This is also the default
and should be used whenever and whereever possible.
iso8859_1:
-
Script's character encoding is ISO 8859-1. Note that due to historical reasons Hollywood
will not use ISO 8859-1 character encoding on AmigaOS and compatibles but whatever is the
system's default character encoding.
iso8859_1
will put Hollywood in legacy mode and should
make your script fully compatible with Hollywood versions older than 7.0. However, since ISO 8859-1 mode
has several drawbacks, it isn't recommended to use this legacy mode permanently. Instead, you
should adapt your scripts to work correctly in Unicode mode.
Note that it isn't recommended to use iso8859_1
because Hollywood will only run correctly
on locales compatible with Western European languages then. You should always use utf8
because this will put Hollywood in Unicode mode and make sure that Hollywood runs correctly
on all locales.
The encoding you specify here is automatically set as the default encoding for both the
text and string library using SetDefaultEncoding(). This
means that all functions of the string and text libraries will default to this encoding.
-endcolor color:
-
Only required in connection with ‘-backfill’ set to
gradient
. color
is a color specified in RGB format (e.g. $FF0000 for red). Can also be specified with
‘-backfill’ set to picture
. This will create a gradient behind the picture then.
-exetype type:
-
Only required in connection with ‘-compile’. This argument specifies the
output format of the executable that the Hollywood compiler shall create.
Type
can be one of the following:
amigaos4
-
AmigaOS 4 executable (PowerPC)
android
-
Hollywood applet which has the platform-specific constants for Android set (see below).
aros
-
AROS executable (x86)
classic
-
AmigaOS 3.x executable (68020+)
classic881
-
AmigaOS 3.x executable (68020+) with math co-processor (68881/2 or 68040/68060)
ios
-
Hollywood applet which has the platform-specific constants for iOS set (see below).
linux
-
Linux executable (x86)
linux64
-
Linux executable (x64)
linuxarm
-
Linux executable (arm)
linuxppc
-
Linux executable (PowerPC)
macos
-
macOS application bundle (PowerPC)
macosarm64
-
macOS application bundle (arm64)
macos86
-
macOS application bundle (x86)
macos64
-
macOS application bundle (x64)
morphos
-
MorphOS executable (PowerPC)
warpos
-
WarpOS mixed-binary executable (68040/PowerPC)
win32
-
Windows executable (x86)
win64
-
Windows executable (x64)
applet
-
Universal Hollywood applet which can be started on any system with a Hollywood Player
This argument defaults to classic
in the 68k version of Hollywood. In the
32-bit Windows version it defaults to win32
and so on.
Note that the targets applet
, android
, and ios
will all compile platform-independent
applets that can be run with the Hollywood Player on any platform. The difference between
applet
and android
and ios
is that when you compile for android
or ios
, Hollywood
will set the respective platform-specific constants, i.e. #HW_ANDROID
for Android and
#HW_IOS
for iOS. If you specify applet
as the target, however, none of the platform-specific
constants will be set. See IF for details. Of course, applets compiled using applet
will
work on Android and iOS as well. The scripts just won't know that they are being compiled
for Android or iOS. This can only be detected if you specifically pass ios
or android
as the build target. Conversely, applets compiled using android
or ios
will also run
on non-Android and non-iOS devices. The only difference between applet
, android
, and ios
really is just related to the platform-specific constants. See IF for details.
You can also compile for multiple platforms at once. In that case, you have
to pass several platform names separated by a vertical bar character (|). For example,
to compile test.hws
for AmigaOS 3 and MorphOS, use the following call:
| Hollywood test.hws -compile test -exetype classic|morphos
|
If you specify multiple target platforms, the output file name specified to
‘-compile’ is regarded as a template and will get platform specific extensions.
(i.e. the call above will generate a series of executables named test_OS3
and
test_MOS
)
-exportcommands file:
-
This argument can be used to export a list of available commands into the
specified file. The list of available commands will be sorted by libraries.
Inside the library sections the lists will be unsorted. Only native Hollywood
commands are exported. Commands installed by plugins will not be listed here.
You can get these by using the ‘-exportplugins’ argument. This option
is probably not of much use for normal users but it can be helpful for authors
of IDEs who would like to integrate Hollywood into their programming environment.
-exportconstants file:
-
This argument can be used to export a list of available constants into the
specified file. The list of available constants will be entirely unsorted.
Only native Hollywood constants are exported. Constants installed by plugins
will not be listed here. You can get these by using the ‘-exportplugins’ argument.
This option is probably not of much use for normal users but it can be helpful
for authors of IDEs who would like to integrate Hollywood into their programming
environment.
-exporthelpstrings:
-
If this argument is used together with the ‘-exportplugins’ argument,
Hollywood will write three lines instead of one line for every plugin command
to the file specified in the ‘-exportplugins’ argument. The first line will
be the command's name, the second line will be its help text and the third line will
be the command's help node in the accompanying documentation for the plugin. This
information is useful for IDEs which would like to provide help for plugin commands.
Note that both the second and the third line can be empty if the plugin doesn't export
a help string or a help node for the command.
-exportplugins file:
-
This argument can be used to export a list of available plugins into the
specified file. If a plugin exports commands and/or constants, these will
also be appended to the export file. This option is probably of not much use
for normal users but it can be helpful for authors of IDEs who would like to
integrate Hollywood into their programming environment. If you also specify the
‘-exporthelpstrings’ argument (see above), Hollywood will export the
help texts and nodes for all plugin commands as well. See above for details.
-exportpreprocs file:
-
This argument can be used to export a list of all preprocessor commands
supported by Hollywood into the specified file. The list will be entirely
unsorted and the individual preprocessor commands won't contain the at
prefix. This option is probably not of much use for normal users but it can be
helpful for authors of IDEs who would like to integrate Hollywood into their
programming environment.
-fakefullscreen:
-
This argument allows you to put Hollywood into fake full screen mode. This
means that Hollywood will open on the desktop but the backfill window will
be configured to shield the desktop completely. Thus, the user gets the
impression as if Hollywood was running full screen, although it is running
on the desktop.
-fitscale:
-
This argument is only handled when either ‘-layerscale’ or ‘-autoscale’ is
active. In that case, ‘-fitscale’ will set the scaling resolution to the
current screen's resolution so that the script will always fill out the
whole screen. Using ‘-fitscale’ is basically the same as passing the current
screen's dimensions in ‘-scalewidth’/‘-scaleheight’. But you cannot know the
screen resolution on your user's computers and that is why ‘-fitscale’ is
here to do this job. Note that using ‘-fitscale’ might distort the appearance
of your script in case the current screen resolution uses a different
aspect-ratio than your script. To prevent distortion, you have to use
‘-keepproportions’ (see below) alongside ‘-fitscale’.
-fixed:
-
If you specify this argument, Hollywood's display will be fixed on the
screen which means that you cannot move it. This is useful when Hollywood
opens in full screen mode.
-forceflush:
-
Specify this argument to force a buffer flush after every single line that Hollywood
writes to the debug device. This is only useful when the debug device is a file
or a pipe because consoles always flush buffers after every line anyway.
-forcesound:
-
Normally, when a script tries to play a sound and the audio hardware cannot be allocated,
Hollywood will continue running normally, just without sound. If you don't want that,
i.e. if you want Hollywood to fail in case the audio hardware cannot be allocated, pass
this argument. In that case Hollywood will throw an error in case the audio hardware
cannot be allocated.
-formaterror:
-
This argument tells Hollywood to format its error messages in a certain way so that
they can be easily distinguished from other console output. Note that this argument
is only handled when the ‘-printerror’ option is active as well. In that case,
errors are logged to the console like this:
| @_hwerror<line>:<file>*<message>
|
Note that <file>
may be enclosed by double quotes and it may be empty if
the error is not related to a script file. In that case, <line>
will be 0.
-fullscreen:
-
This argument will run Hollywood in full screen mode. It will scan your monitor's
display modes to determine the best resolution for your script and will then switch
the monitor's display mode into that resolution and run the script. If you would
like to run your script in full screen mode without switching the monitor resolution,
use the ‘-fullscreenscale’ mode instead (see below).
-fullscreenscale:
-
This is a special full screen mode which won't change your monitor's resolution.
Instead, Hollywood's display will be resized to fit your monitor's dimensions.
Additionally, this full screen mode will activate the auto scaling engine so that
your display is automatically scaled to fit your monitor's dimensions. ‘-fullscreenscale’
will use auto scaling by default. If you would like it to use layer scaling, you
have to pass the ‘-layerscale’ option as well. ‘-fullscreenscale’
is especially useful on mobile devices whose display hardware has a hard-coded
resolution and doesn't support resolution changes in the same way as an external
monitor connected to a desktop computer does. The downside of ‘-fullscreenscale’
is that it is slower because Hollywood has to scale all rendering operations to
the monitor's dimensions.
-globalplugins:
-
On AmigaOS and compatibles, plugins can also be globally installed in
LIBS:Hollywood
.
Executables compiled by Hollywood, however, will only load the plugins that are stored next
to the executable in its directory. If you want your executable to load all plugins in
LIBS:Hollywood
as well, you can specify this argument. Alternatively, you can
also set GlobalPlugins
to True
in the @OPTIONS preprocessor
command. [AmigaOS only]
-help:
-
Print a list of supported console arguments.
-hideoptionsmenu:
-
When the user opens the options menu on Android devices, Hollywood will allow
the user to configure several display parameters like enabling or disabling
autoscaling or layerscaling. If you do not want to give the user this possibility
to change the display parameters via the app's options menu, pass this argument
to Hollywood. [Android only]
-hidepointer:
-
If you specify this argument, the mouse pointer will automatically be
hidden as soon as Hollywood enters full screen or fake full screen mode.
This argument has the advantage over the HidePointer() command in that it
only hides the mouse pointer in full screen mode. If Hollywood opens in
windowed mode, the mouse pointer will remain visible because hiding the
mouse pointer in windowed mode usually causes confusion with the user.
-hidetitlebar:
-
This argument hides the title bar of the host screen. On desktop systems this
argument is only effective when Hollywood opens on its own screen or when you
use the ‘-backfill’ option. On mobile devices this option will hide the
status bar (iOS) or action bar (Android). [Amiga OS, macOS, iOS and Android only]
-icon16x16 file:
-
This and all the other ‘-iconXXX’ console arguments can be used to specify
the icons for your application. On Windows, macOS, and Linux these icons will
appear in the window's border and they will also be used by certain elements of
the window manager like the task bar on Windows. The icons will also be linked
into any applets or executables you compile with Hollywood. By default,
Hollywood will always use the standard Hollywood icon (the clapperboard). If
you prefer to use your own icon instead, you can do so by specifying one or
more of these arguments. For the best results, you should use multiple icons
handcrafted for all individual sizes. Hollywood currently supports
these icon sizes: 16x16, 24x24, 32x32, 48x48, 64x64, 96x96, 128x128, 256x256, 512x512,
and 1024x1024. Not all sizes are currently supported on all platforms but you should make
sure to provide icons for all these sizes. If you leave a size out, Hollywood
might fall back to its default icon (clapperboard) for the size. So if you
intend to use your own icons, make sure that you always provide it in all
sizes. The image file that is required as a parameter by these arguments
should be a PNG image with alpha channel. Images without alpha channel are
supported as well, but this is not recommended because it doesn't look too good.
Alternatively, you can also use the @APPICON preprocessor command to specify
custom icons for your project.
-icon24x24 file:
-
Same as ‘-icon16x16’ but embeds an icon of size 24x24.
-icon32x32 file:
-
Same as ‘-icon16x16’ but embeds an icon of size 32x32.
-icon48x48 file:
-
Same as ‘-icon16x16’ but embeds an icon of size 48x48.
-icon64x64 file:
-
Same as ‘-icon16x16’ but embeds an icon of size 64x64.
-icon96x96 file:
-
Same as ‘-icon16x16’ but embeds an icon of size 96x96.
-icon128x128 file:
-
Same as ‘-icon16x16’ but embeds an icon of size 128x128.
-icon256x256 file:
-
Same as ‘-icon16x16’ but embeds an icon of size 256x256.
-icon512x512 file:
-
Same as ‘-icon16x16’ but embeds an icon of size 512x512.
-icon1024x1024 file:
-
Same as ‘-icon16x16’ but embeds an icon of size 1024x1024.
-keepproportions:
-
This argument is only handled when either ‘-layerscale’ or ‘-autoscale’ is
active. In that case, ‘-keepproportions’ will not distort the resolution of the
current script when the user resizes the window. Instead, black borders will
be used to pad the non-proportional window regions. The display itself will
always keep its aspect-ratio. This is very useful for scripts that should
not be distorted.
-keepscreenon:
-
If you specify this argument, battery saving mode will be disabled on mobile devices.
This means that the device's screen will never be dimmed or turned off to save
energy. Useful for scripts that do not require user input. [Android and iOS only]
-layerfullscreen:
-
This will put the display into full screen mode using the layer scaling engine instead
of changing the monitor's resolution but only when running Hollywood on systems that support
GPU-accelerated scaling. On all other platforms a normal full screen mode will be used,
i.e. Hollywood will change the monitor's resolution to fit the current display dimensions.
Currently, GPU-accelerated scaling is supported on Windows, macOS, Android, and iOS
which means that on those platforms no monitor resolution change will occur because
Hollywood can simply scale the graphics to fit to the current monitor dimensions. On
AmigaOS compatibles and Linux, however, there will still be a monitor resolution change
with this mode because Hollywood doesn't support GPU-accelerated scaling on those
platforms.
-layerscale:
-
If you specify this argument, the layer scaling engine will be activated.
This means that your script can be displayed in any resolution that you define
and everything is done completely automatically - you do not have to make any changes to
your code. However, as the very name implies, the layer scaling engine will
only work if layers are enabled. In layer scaling mode, all layers will
automatically be adapted to the new resolution and Hollywood will pretend to
your script that it is still running in its original resolution to make sure
that your script is executed in exactly the same way as without layer scaling.
The advantage of layer scaling is that vector layers (i.e. graphics primitives,
true type text, vector brushes, vector anims) will be scaled in vector mode so that there won't be any loss
of quality even if you change the resolution of your script from 320x240 to
1280x1024. You can specify the initial layer scaling resolution by using the
‘-scalewidth’ and ‘-scaleheight’ arguments or the ‘-scalefactor’
or the ‘-systemscale’ arguments (see below). The scaling resolution can
be changed by the user at any time by resizing the Hollywood window (don't
forget to make your window resizeable by using the @DISPLAY preprocessor command
or the ‘-sizeable’ argument). If you do not specify ‘-scalewidth’ and ‘-scaleheight’
or ‘-scalefactor’ or ‘-systemscale’ at startup, the script will be started
without layer scaling, but layer scaling will be activated as soon as the user resizes the
window. If you want anti-aliased layer scaling (slower), specify the ‘-smoothscale’
argument. Hollywood supports another scaling engine which can be activated by specifying the
‘-autoscale’ argument (see above). See Scaling engines for details.
-legacyaudio:
-
Starting with Hollywood 6.0, the AmigaOS versions of Hollywood come with a
new audio driver. The old audio driver is still supported and can be enabled
by specifying this command line option. Please note that on Amiga OS 3.x the
old audio driver is enabled by default due to performance reasons. If you would
like to use the new audio driver on AmigaOS 3.x too, you have to pass the
‘-nolegacyaudio’ console argument. [AmigaOS only]
-linkfiles file:
-
This argument is only handled when ‘-compile’ is also specified. You can use
this argument to link files into your applet or executable. Your script will
then automatically load these files from your applet or executable. This
is an alternative for using the preprocessor commands to link files into
your applet or executable. If you do not want to use preprocessor commands
to link files into your applet or executable, use ‘-linkfiles’ for that.
Alternatively, you can also use the @LINKER preprocessor
command to specifiy a list of files to be linked into your applet or executable.
See Linking data files for details.
-linkfonts file:
-
This argument is only handled when ‘-compile’ is also specified. You can use
this argument to link fonts into your applet or executable. Your script will
then automatically load these fonts from your applet or executable when you
call SetFont(). Using ‘-linkfonts’ is an alternative to using the @FONT
preprocessor command to link fonts into your applet or executable. Normally,
using @FONT should be much easier than using ‘-linkfonts’ so you should use
the latter only with good reasons. Alternatively, you can also use the @LINKER preprocessor
command to specifiy a list of fonts to be linked into your applet or executable.
See Linking fonts for details.
-linkplugins list:
-
This argument is only handled when ‘-compile’ is also specified. You can use
this argument to link plugins into your executable. Your executable will then automatically
load these plugins on startup and you have everything in a single file. It is no longer
necessary to store or install plugins externally if you link them to your executable.
Note that plugins can only be linked to executables, not to applets, since applets are
platform-independent and plugins are not. You have to pass a list of plugins that should
be linked to your executable to this argument. If you want to link more than one plugin,
separate the individual plugins by using a vertical bar character (|). For example, to
link your script against "plugin1.hwp" and "plugin2.hwp" you would have to specify "plugin1|plugin2"
here. Make sure to carefully read the licenses of all plugins you link to your
executable because licenses like LGPL affect your project if you statically
link against LGPL software. Note that before you can use the ‘-linkplugins’ argument,
you first have to set up the infrastructure for the plugin linker. See Linking plugins for details.
-locksettings
-
This argument is only handled when ‘-compile’ is also specified. You can use
this argument to fix your script's display settings. Normally, when you
compile an executable with Hollywood, the user will be able to change the
appearance of it by passing arguments like ‘-borderless’ or ‘-fullscreen’ to
the executable. The user could also change the backfill settings of the
executable by specifying ‘-backfill’ etc. By default, the user is given all
flexibility to adjust your program to his wishes. He could also enable a
scaling engine or make your program sizeable. If you do not want the user to
be able to change your display settings, you will have to compile your executables
using ‘-locksettings’. If ‘-locksettings’ is used, Hollywood will always use
the settings specified in your script's @DISPLAY preprocessor command. For
example, if you specify
Mode=FullScreen
in your script's @DISPLAY command,
and you compile using ‘-locksettings’, then the user will not be able to
run your program in windowed mode. Your program will always open in full
screen mode. Think twice before using ‘-locksettings’ because it impedes the
flexibility of your programs.
-mastervolume vol:
-
This argument allows you to specify the master volume Hollywood shall use.
Use this only if you experience distortion when Hollywood plays sounds.
Normally, you do not have to use an other value here. Master volume can range
from 0 to 64. [AmigaOS only]
-maximized:
-
Open the display in maximized mode. This display has to be sizeable for this
parameter to take effect. [Windows only]
-moderequester:
-
If you specify this command line argument together with the ‘-fullscreen’ argument,
Hollywood will pop up a requester prompting the user to select a monitor resolution for
the full screen mode. Hollywood will then show your script in full screen mode using
the display mode just chosen by the user.
-monitor num:
-
This argument allows you to specify the monitor your script's display should be
opened on. Monitors are counted from 1 which is the primary monitor.
-nativeunits:
-
If this console argument is specified, Hollywood will use the host system's native coordinate
space and units instead of pixels. This currently only has an effect on macOS and iOS because
both operating systems use custom units instead of pixels when running on a Retina device. By
default, Hollywood will enforce the use of pixels on Retina Macs and iOS devices for cross-platform
compatibility reasons but you may want to override this setting by using this console argument.
-nobackfill:
-
By default, Hollywood will always install a backfill for your display if it is
opened in full screen mode. If you don't want this, specify this option. Hollywood
will open in full screen mode then but it won't shield the areas that are not
covered by the display itself. This is useful on Amiga systems if you'd like Hollywood
to open on a new screen without hiding the screen's visuals like its title bar and its
background decoration from the user. If you use this argument, you might also want
to use the ‘-nostyleoverride’ argument. [AmigaOS only]
-nochdir:
-
By default, Hollywood will always change the current directory to the directory of
the script or applet it is currently running. Pass this argument if you don't want
this behaviour. In that case, Hollywood won't change the current directory when
running a script.
-nocommodity:
-
On AmigaOS systems, if this argument is specified Hollywood will not add itself to the
system's list of commodities. [AmigaOS only]
-nodebug:
-
If this argument is specified, the commands DebugPrint(),
DebugPrintNR(), Assert(), DebugOutput()
and @WARNING will be skipped when running the script or applet. This
allows you to globally disable debugging functions with just a single call.
-nodocky:
-
On AmigaOS 4 systems, if this argument is specified, Hollywood will not show the application in AmiDock.
This tag is useful if you would like to have an invisible application that can use all
the application functionality like the message mechanism and Ringhio but doesn't appear
in AmiDock. This tag is only recognized if
RegisterApplication
has been set to True
in @OPTIONS. [AmigaOS 4 only]
-nohardwarescale:
-
For performance reasons Hollywood will try to use hardware accelerated scaling when
autoscaling is enabled on Android devices by default. Some devices, however, do not
implement hardware accelerated scaling properly so if you experience strange behaviour
when using autoscale mode, try to disable hardware accelerated scaling using this
argument and see if it helps. This is obsolete since Hollywood 8.0. Hollywood will
always use hardware-accelerated scaling now. [Android only]
-nohide:
-
If you specify this argument, the user will not able to hide the Hollywood
display, i.e. the Hollywood window will not have any minimize button. This
argument does not affect the ShowDisplay() and HideDisplay() commands. You
can still hide and show the display using these commands.
-nokeepproportions:
-
When the user switches between windowed and full screen mode using the
CMD+RETURN
hotkey (on Windows it is LALT+RETURN
) and Hollywood
chooses to scale the display to the current monitor's resolution, it will
add padding borders if necessary to keep the display's proportions. If you
don't want that, pass this argument.
-nolegacyaudio:
-
Starting with Hollywood 6.0, the AmigaOS versions of Hollywood come with a
new audio driver but this new driver is not enabled on AmigaOS 3.x by
default due to performance reasons. If you would like to use the new audio
driver on AmigaOS 3.x too, pass this console argument. [AmigaOS only]
-noliveresize:
-
On many platforms Hollywood will use live resizing when the user is resizing a display.
This means that the display's contents will be scaled while the user is resizing the
display. If you don't want this, you can set this console argument.
-nomodeswitch:
-
If you specify this argument it will not be possible to switch between
windowed and full screen mode by pressing the
CMD+RETURN
hotkey (on Windows
it is LALT+RETURN
). If ‘-nomodeswitch’ is specified, Hollywood will always
remain in its initial display mode and no switches between windowed and full screen will be made.
-nomousehook:
-
If you specify this argument, Hollywood won't install a hook that constantly polls
the mouse position. This is only useful on Linux if the connection to the X Server
is quite slow. If that is the case, using ‘-nomousehook’ might give you a
performance boost. The downside of using this option is that you will no longer be
notified about
OnMouseMove
events if they occur outside the window's boundaries
because this notification only works with a mouse hook. [Linux only]
-noscaleengine:
-
This console argument is only handled if you pass the ‘-fullscreenscale’ argument as well.
In that case Hollywood will not use any scaling engine but will simply open your display in
the same dimensions as the monitor's resolution. Your script then needs to manually adapt to the
monitor's resolution. This allows you to write scripts which can dynamically adapt to different
resolutions without simply scaling their graphics.
-noscaleswitch:
-
When the user switches between windowed and full screen mode using the
CMD+RETURN
hotkey (on Windows it is LALT+RETURN
), Hollywood
might choose to scale the display to the monitor's current resolution
instead of switching the monitor's physical resolution. If you don't
want Hollywood to simulate full screen mode by just scaling the display
to the monitor's current resolution, pass this console argument. In
that case, pressing the mode switch hotkey will always change the
monitor's physical resolution.
-nosmoothscale:
-
When the user switches between windowed and full screen mode using the
CMD+RETURN
hotkey (on Windows it is LALT+RETURN
) and Hollywood
chooses to scale the display to the current monitor's resolution, it will
use anti-aliased interpolation for smoother scale results by default. If you
don't want that, pass this argument.
-nosound:
-
This argument disables all sound functions of Hollywood. Hollywood will
start in mute mode.
-nostyleoverride:
-
If Hollywood runs your script in full screen mode it will automatically modify your
display's window decoration style and make the window fixed and borderless. If
you don't want this, you can use this argument to force Hollywood to leave window
styles untouched. This argument is mostly used together with the ‘-nobackfill’
argument. [AmigaOS only]
-numchannels chans:
-
By default, Hollywood allocates 8 audio channels for sound playback. This means
that Hollywood will run out of channels in case your script tries to play more than
8 different samples, music objects, or video streams at a time. If your script needs more
than 8 channels for some particular reasons, you can use this argument to tell Hollywood
how many channels it should allocate.
-overrideplacement:
-
If this argument is specified, Hollywood will ignore any saved position or size information
for displays that have the
RememberPosition
tag set to True
. Instead, those displays
will always use their default position and size.
-overwrite:
-
If you specify this argument, Hollywood will automatically overwrite
existing files when ‘-compile’ is used. Normally, Hollywood will ask you to
confirm overwriting existing files in ‘-compile’ mode. You can suppress the
compulsory confirmation by specifying this argument.
-pictrans transparency:
-
Only possible with ‘-backfill’ set to
picture
. This argument allows you to assign
a transparency color to your picture. Defaults to #NOTRANSPARENCY
.
-picxpos x:
-
Only possible with ‘-backfill’ set to
picture
. You can use this argument
to specify the position where the backfill picture shall be displayed. Defaults to #CENTER
.
-picypos y:
-
Only possible with ‘-backfill’ set to
picture
. You can use this argument
to specify the position where the backfill picture shall be displayed. Defaults to #CENTER
.
-printerror:
-
If this argument is specified, Hollywood won't show script errors in a dialog box,
but will simply print them to the console. This can be useful when integrating Hollywood
into IDEs. If you need to parse Hollywood's error messages, you should also specify the
‘-formaterror’ argument to force Hollywood to output errors in a format that can
be parsed, i.e. split into its individual constituents like script file, line number, error
message.
-pubscreen name:
-
If specified, Hollywood will open on the public screen specified by name
instead of the desktop screen. [AmigaOS only]
-quiet:
-
If you specify this argument, Hollywood will not display any information
during its startup.
-requireplugins list:
-
This argument allows you to specify a list of plugins that your script explicitly
requires. If you need to specify more than one plugin, separate the individual
plugins by using a vertical bar character (|). For example, to make your script
require "plugin1.hwp" and "plugin2.hwp" you would have to specify "plugin1|plugin2"
here. Using this preprocessor command has the same effect as using the @REQUIRE preprocessor command.
See REQUIRE for details. If you need to pass additional arguments to the plugin's
initialization routine, use the ‘-requiretags’ console argument.
-requiretags tags:
-
This console argument allows you to pass additional arguments to the initialization
routine of plugins. Additional arguments for plugin initialization are normally
passed to the plugin by using the @REQUIRE preprocessor command
but you can also pass them from the command line using this argument. This is especially
useful for testing purposes because you won't have to modify your script all the
time if you pass additional initialization arguments via ‘-requiretags’.
You can pass additional arguments to more than one plugin. The format of the string
you pass to this argument must be like this:
| name1[tag1=value1,...,tagN=valueN]name2[...]...nameN[...]
|
Here is an example:
| -requiretags testplugin[User='admin',Pwd='secret',Len=64]
|
The command line above would pass three additional tags to the the initialization routine of
the plugin testplugin.hwp
, namely User
, Pwd
, and Len
. User
is set
to "admin", Pwd
to "secret", and Len
is passed as an integer value of 64.
Please note that you also have to use ‘-requireplugins’ if you use ‘-requiretags’
console argument. Otherwise, the plugins' initialization code won't be executed at
all.
-resourcemonitor:
-
Specifying this argument will open Hollywood's resource monitor right at
the start of your script. The resource monitor is useful to keep track of
your resources while developing your script. Please read the documentation
of OpenResourceMonitor() for more information on this topic.
-scalefactor s:
-
This argument can be used in connection with either ‘-autoscale’ or
‘-layerscale’ to apply a global scaling factor to your whole script. The
scaling factor must be specified as a fractional number indicating the desired
scaling coefficient, e.g. a value of 0.5 shrinks everything to half of its size whereas
a value of 2.0 scales everything to twice its size. Note that setting ‘-scalefactor’
will make the script behave slightly different than setting ‘-scalewidth’ and ‘-scaleheight’
does. The latter will enforce a fixed display size for the script which will never
be changed unless the user manually uses the mouse to change the display size.
Setting ‘-scalefactor’, however, will apply the scale factor to all new BGPics
and display sizes so the display size may change if the BGPic size changes or the script changes
the display size. Thus, using ‘-scalefactor’ is perfect for scaling a script for a high
dpi display because it makes sure that the script behaves exactly the same but just appears
larger (or smaller if you want!). You can also use the ‘-systemscale’ argument to
automatically apply the host system's scaling factor to your display (see below).
Please also read the documentation of ‘-autoscale’/‘-layerscale’ for more information on the Hollywood
scaling engines. See Scaling engines for details.
-scalepicture:
-
Only possible if ‘-backfill’ is set to
picture
. This argument tells Hollywood to
scale the specified backfill picture to the actual size of the backfill
window so that it fills it completely.
-scaleswitch:
-
When the user switches between windowed and full screen mode using the
CMD+RETURN
hotkey (on Windows it is LALT+RETURN
), Hollywood might not
change the monitor's screen mode but just simulate full screen mode by scaling
the display to the monitor's current resolution. This is only done if the system
Hollywood is running on supports hardware-accelerated scaling. On older systems
or platforms that don't support hardware-accelerated scaling Hollywood will switch
the monitor to the new resolution instead. If you want Hollywood to always simulate
full screen mode by just scaling the display to the monitor's current resolution
instead of changing its physical mode, pass this argument.
-scalewidth width:
-
This argument can be used in connection with either ‘-autoscale’ or
‘-layerscale’ to specify the initial scaling engine dimensions. You can specify
a numeric pixel value (e.g.
-scalewidth 1280 -scaleheight 1024
) or a scaling
percentage (e.g. -scalewidth 200% -scaleheight 200%
). Please read the
documentation of ‘-autoscale’/‘-layerscale’ for more information on the Hollywood
scaling engines. See Scaling engines for details.
-scaleheight height:
-
Same as ‘-scalewidth’ but specifies the scaling height.
-scrdepth d:
-
This argument can be specified to set the screen depth when you want Hollywood to
open in full screen mode. This argument tells Hollywood which color depth to choose
for the full screen mode (valid depths are 15, 16, 24 and 32). If you do not specify
this argument, Hollywood will open in the same depth as the desktop screen.
-scrwidth width:
-
This argument can be used in connection with ‘-fullscreen’ to specify
the dimensions of the full screen that Hollywood shall open. If you do not
specify this argument, Hollywood will choose a full screen mode which fits
best for your display. If you specify 0 in ‘-scrwidth’ and ‘-scrheight’, Hollywood
will use the dimensions of the desktop screen for the full screen mode.
-scrheight height:
-
Same as ‘-scrwidth’ but specifies the screen height.
-setconstants list:
-
You can use this argument to declare one or more constants. Normally, constants are
declared using the Const statement. Sometimes, however, it can
be convenient to be able to declare constants from the command line as well. This
is especially useful when using the @IF preprocessor command. You
have to pass a string which contains one or more constants to be declared to this
argument. If you want to declare multiple constants, you have to separate the individual
constants by using the vertical bar character (|). You can use the equal sign (=)
to assign a value to a constant. If you leave out the equal sign, the constant will
automatically be given a value of 1. Note that the constant name must not include the
hash tag prefix but just the constant's name. Here is an example string: "MYCONSTANT|MYCONSTANT2=1000".
If you pass this string to ‘-setconstants’,
#MYCONSTANT
will be defined as 1
and #MYCONSTANT2
will be defined as 1000. If you need to define a string constant,
you need to enclose the string in square brackets, e.g. "MYSTRINGCONSTANT=[Test123]".
If you need to store square brackets within a string constant, simply duplicate them
so that they cannot be confused with the string constant delimiters.
-sizeable:
-
If you specify this argument, Hollywood will open its window with a size
widget at the bottom right side of the window. This widgets will be invisible
if your window does not have borders but it will still be accessible.
-skipplugins mask:
-
This argument can be used to tell Hollywood which plugins it should not load on
startup. You can specify multiple plugins by separating them using a vertical
bar (|) as a separator. If you want Hollywood to load no plugins at all on
startup, specify an asterisk (*) here. You can load plugins later using the
@REQUIRE preprocessor command or the LoadPlugin()
function.
-smoothscale:
-
If ‘-autoscale’ or ‘-layerscale’ is active and you specify
‘-smoothscale’, all scaling operations are interpolated using
anti-aliased pixel smoothing. This looks better but is also slower. Please
read the documentation of ‘-autoscale’/‘-layerscale’ for more
information on the Hollywood scaling engines.
-softtimer:
-
If you specify this argument, Hollywood will use a low resolution software timer
instead of the high resolution hardware timer. This is sometimes necessary because
with certain older Windows XP hardware, the timer may occassionally leap which can
cause unexpected behaviour. On newer hardware and Windows versions you should never
have to use this. [Windows only]
-softwarerenderer:
-
Specify this argument to disable Hollywood's GPU-accelerated Direct2D renderer
on Windows systems. If ‘-softwarerenderer’ is set, Hollywood will use
its CPU-based renderer for maximum compatibility. [Windows only]
-startcolor color:
-
Only required in connection with ‘-backfill’ set to
gradient
or
color
. color
is a color specified in RGB format (e.g.
$00FF00 for green). You can also use this argument together with ‘-backfill’
set to picture
; the color will fill the picture background then.
-stayactive:
-
(removed in Hollywood 2.0)
-systemscale:
-
If you set this argument, the host system's scaling factor will automatically
be applied to your display. This can be useful on systems with high-DPI
monitors. For example, if your display normally opens in 640x480 pixels and you
run it on a monitor that uses twice as many dots per inch (DPI), specifying
the ‘-systemscale’ option will automatically scale your script to 1280x960
pixels so that it doesn't look tiny just because the system uses a high-DPI
monitor. By default, ‘-systemscale’ will activate the auto scaling engine.
If you want it to use layer scaling instead, just pass the ‘-layerscale’
argument. Note that ‘-systemscale’ uses the same scale mode as ‘-scalefactor’
internally, so scripts using ‘-systemscale’ will behave as if ‘-scalefactor’
was specified. It is even possible to use the ‘-scalefactor’ argument on
top of ‘-systemscale’, in that case the value specified in ‘-scalefactor’
is multiplied by host system's default scaling factor. Please also read the documentation
of ‘-autoscale’/‘-layerscale’ for more information on the Hollywood
scaling engines. See Scaling engines for details. Note that on Windows
you must also set the
DPIAware
tag to True
in the @OPTIONS
preprocessor command in order to use ‘-systemscale’. See OPTIONS for details.
-tempdir path:
-
This argument can be used to specify the path where Hollywood should store its
temporary files. This is especially useful on AmigaOS and compatibles since
Hollywood will store temporary files in the RAM disk on these systems. This
can lead to problems on systems that are short on memory or when working with
very large projects. To specify the current directory as the location for
temporary files, pass "." here.
-usequartz:
-
Tells Hollywood to use Quartz 2D for all graphics output. By default,
Hollywood uses QuickDraw because that is much faster (though deprecated).
If you experience any graphics problems on macOS, you might want to try this
argument. Note that this argument is only supported by the PowerPC version
of Hollywood. The x86/x64 versions of Hollywood for macOS will always
use Quartz 2D. [macOS only]
-usewpa:
-
Tells Hollywood to use device independent bitmaps instead of standard OS
bitmaps. Device independent bitmaps are normally slower than the standard OS
bitmaps with the exception of WinUAE and AROS which both can lock OS bitmaps
only pretty inefficiently. Thus, on WinUAE and AROS, ‘-usewpa’ is activated
automatically to speed up Hollywood. If you want to turn this off, specify
-wpamode 0
. Please note: ‘-usewpa’ is a lowlevel argument which
is primarily here for testing purposes. Normally, you should not deal with this directly.
[Amiga OS only]
-videofps fps:
-
Only used together with ‘-videoout’. If ‘-videoout’ is active, ‘-videofps’ can
be used to tell Hollywood how many frames per second (FPS) the video to be
recorded shall have. If not specified, 50 frames per second will be used as
a default value. See Hollywood video recorder for details.
-videoout file:
-
Enables Hollywood's built-in video recording feature. If ‘-videoout’ is
specified Hollywood will save your script as an AVI video file which you then
could burn on a DVD, for instance. See Hollywood video recorder for details.
-videopointer:
-
Only used together with ‘-videoout’. If you specify ‘-videopointer’ the mouse
pointer will always be rendered into the video stream. By default, when in
video recording mode, no mouse pointer will appear in the video. If you need
to have a mouse pointer in the video (e.g. to demonstrate user interaction),
specify this argument. See Hollywood video recorder for details.
-videoquality quality:
-
Only used together with ‘-videoout’. If ‘-videoout’ is active, ‘-videoquality’
can be used to specify the compression level for the video frames. Quality
is specified in percent so valid quality levels range from 0 to 100. The
default is 90 which results in a pretty high quality video file which needs
quite some disk space. If you want to have a smaller video file, you can try
to use a lower quality level. See Hollywood video recorder for details.
-videostrategy strategy:
-
Only used together with ‘-videoout’. If the ‘-videoout’ argument is active, ‘-videostrategy’
can be used to specify the strategy Hollywood shall use when converting a
Hollywood script into a video file. Currently, you can specify
wait
and
raw
here. By default Hollywood uses wait
strategy. See Hollywood video recorder for details.
-vsync:
-
On Windows systems, this argument can be used to force Hollywood's renderer to throttle
refresh to the monitor's refresh rate. This means that you'll no longer have to use
functions like VWait() to throttle drawing. However, do note that if
you set this to
True
, you must make sure to draw in full frames only otherwise drawing
will become extremely slow. Full frame drawing can be achieved e.g. by either using
a double buffer or by using BeginRefresh() and EndRefresh().
Also note that VSync
is currently only supported on Windows and only if Hollywood uses
its Direct2D backend. Direct2D is not available before Windows Vista SP2. [Windows only]
-window:
-
If you specify this argument, Hollywood will open its window on the desktop
instead of full screen mode. This is the default setting.
-winwidth width:
-
This argument allows you to set the initial display width without activating one of the
scaling engines. This has the same effect as if the user resized your display to the
specified width. That's why your script will also receive a "SizeWindow" event right
after Hollywood has been started if you pass this console argument. Note that this
doesn't active any scaling engines, so your script needs to be prepared to adapt to
the new dimensions itself.
-winheight height:
-
Same as ‘-winwidth’ but specifies the window height.
-wpamode mode:
-
If ‘-usewpa’ is active, this argument can be used to define the device
independent bitmap mode. Passing 0 here turns off ‘-usewpa’, 1 activates 32-bit
DIB mode, and 2 activates Workbench compliant DIB mode. Defaults to 1 which
should give the best performance. Please note: ‘-wpamode’ is a lowlevel argument
which is primarily here for testing purposes. Normally, you should not deal
with this directly. [Amiga OS only]
-xserver name:
-
This argument can be used to specify the X Server that Hollywood should
try to connect to. By default, Hollywood will use the X Server that is
specified in the
DISPLAY
environment variable. If you want Hollywood to
connect to a different X Server, use this argument. [Linux only]