Name
sdl.GetRenderDrawColor -- get draw color
Synopsis
r, g, b, a = sdl.GetRenderDrawColor(display)
Function
Use this function to get the color used for drawing operations (rect, line and clear).

Inputs
display
identifier of display whose renderer should be used
Results
r
the red value used to draw on the rendering target (ranging from 0 to 255)
g
the green value used to draw on the rendering target (ranging from 0 to 255)
b
the blue value used to draw on the rendering target (ranging from 0 to 255)
a
the alpha value used to draw on the rendering target (ranging from 0 to 255)

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