Name
sdl.RenderDrawPoint -- draw point
Synopsis
sdl.RenderDrawPoint(display, x, y)
Function
Use this function to draw a point on the current rendering target.

The current drawing color is set by sdl.SetRenderDrawColor(), and the color's alpha value is ignored unless blending is enabled with the appropriate call to sdl.SetRenderDrawBlendMode().

Inputs
display
identifier of display whose renderer should be used
x
the x coordinate of the point
y
the y coordinate of the point

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