int ok = luaL_getconstant(lua_State *L, const char *name,
lua_Number *nval, char **sval);
luaL_getconstant()
returns the value of the constant specified by name. Note that the string
passed in name must not contain the #-prefix typically used by Hollywood
constants. It must only contain the constant's actual name.
If the constant is a numeric one, luaL_getconstant() will write its value to
the nval pointer. If it is a string constant, its value will be written to
sval instead.
lua_StateTrue for success, False on failure