Search found 922 matches
- Thu Feb 06, 2025 12:23 pm
- Forum: Hollywood bugs
- Topic: IsMusic() PNG problem
- Replies: 7
- Views: 16388
Re: IsMusic() PNG problem
The problem with the files open with a Hollywood program is with all files, not only with the music, also if the file is video, graphic, even is impossible delete the open file.
- Sun Jan 05, 2025 12:15 pm
- Forum: General programming
- Topic: Hollywood key not recognized under Linux
- Replies: 4
- Views: 19536
Re: Hollywood key not recognized under Linux
I have installed on Linux LiteOS without problemas.
- Wed Nov 20, 2024 2:28 pm
- Forum: Newbie questions
- Topic: Hollywood program calling to Hollywood applet
- Replies: 9
- Views: 12093
Re: Hollywood program calling to Hollywood applet
Humm, perpahps are my Macs, because the Witch Cleaner has the problem all.
The run, thank you for your tips, when I have time I'll try to do it, now I haven't time to computers.
The run, thank you for your tips, when I have time I'll try to do it, now I haven't time to computers.
- Wed Nov 20, 2024 12:18 pm
- Forum: Newbie questions
- Topic: Hollywood program calling to Hollywood applet
- Replies: 9
- Views: 12093
Re: Hollywood program calling to Hollywood applet
the fact thats it works as expected to rest, plus your description does not "fit" to a hollywood issue. points to somehow a deficon you have set for hwa, or some kind of patch for shell execution and or workbench replacement issue ? is it true workbench or somekind of replacement ? scalos...
- Tue Nov 19, 2024 11:53 am
- Forum: Newbie questions
- Topic: Hollywood program calling to Hollywood applet
- Replies: 9
- Views: 12093
Re: Hollywood program calling to Hollywood applet
Well, laugh but today the same code that only I have changed the extension file of .hwa to .maiden works on Windows, AmigaOS4 3.9 and MorphOS, tomorrow perhaps the code doesn't work. Hollywood is a little paranormal.
- Mon Nov 18, 2024 4:47 pm
- Forum: Newbie questions
- Topic: Hollywood program calling to Hollywood applet
- Replies: 9
- Views: 12093
Re: Hollywood program calling to Hollywood applet
Works fine here on MorphOS. Have you tried to do it from the Shell first before doing it in Hollywood? No, but I need that Hollywood program calle to Hollywood Player to run other program in applet Format in silent mode like the Windows version, also this can interesting to make a program to launch...
- Sun Nov 17, 2024 4:43 pm
- Forum: Newbie questions
- Topic: Hollywood program calling to Hollywood applet
- Replies: 9
- Views: 12093
Hollywood program calling to Hollywood applet
I am working in a program that call to a Hollywood applet .hwa with this instruction: Run("Sys:Utilities/HollywoodPlayer -QUIET "..Maiden$), where the Maiden$ in the path to drawer and applet, on Windows the similar instruction Run("\"C:\\Program Files\\Hollywood Player\\Hollywoo...
- Fri Nov 08, 2024 11:44 am
- Forum: General programming
- Topic: How to make game item that is available in several levels?
- Replies: 1
- Views: 7745
Re: How to make game item that is available in several levels?
The best option is to use a variable or array with the information of levels where the card cans to use, this information will be read for the levels to know the items availables or not to play with them.
- Fri Nov 08, 2024 11:40 am
- Forum: Newbie questions
- Topic: Hollywood requirements !!!
- Replies: 9
- Views: 10879
Re: Hollywood requirements !!!
You don't forget there are two 68k targets, the normal for 680EC20 and the FPU these is the best 68k target for WinUAE for example, the programs and games run more fast than single 68k version.
- Wed Oct 02, 2024 10:04 pm
- Forum: GL Galore
- Topic: GL Galore brush speed test (for tilemapped games)
- Replies: 12
- Views: 49017
Re: GL Galore brush speed test (for tilemapped games)
The problem is that GL Galore use OpenGL 1.0, when AmigaOS4 and MorphOS currently has available OpenGL 2, although current version of Open GL is the 4.
The other problem is to find examples for this Open GL 1, although I found someones the monday but the quality effects are from 90s.
The other problem is to find examples for this Open GL 1, although I found someones the monday but the quality effects are from 90s.