Search found 187 matches
- Fri Nov 29, 2024 10:01 pm
- Forum: Newbie questions
- Topic: Naming Layers
- Replies: 9
- Views: 1747
Re: Naming Layers
@oceanarts I name layers as soon as I create one, using id "0" which identifies the last layer created. For example: EnableLayers() SetFillStyle(#FILLCOLOR) Box(0, 0, 100, 100, #RED) ; create layer 1, which is the last layer created right now SetLayerName(0, "redbox") ; give the ...
- Mon Nov 25, 2024 6:01 pm
- Forum: General programming
- Topic: Table1 = Table2, how does this actually work?
- Replies: 7
- Views: 1038
Re: Table1 = Table2, how does this actually work?
@Bugala it is also more or less what is explained in the CopyTable() of Hollywood's help: This function can be used to make an independent copy of the specified source table. As you have probably noticed, when assigning a table to a new variable using the equal (=) operator, only a reference to the ...
- Sun Nov 24, 2024 1:43 pm
- Forum: General programming
- Topic: Table1 = Table2, how does this actually work?
- Replies: 7
- Views: 1038
Re: Table1 = Table2, how does this actually work?
From lua's documentation ( https://www.lua.org/pil/2.5.html ): A table is always anonymous. There is no fixed relationship between a variable that holds a table and the table itself: a = {} a["x"] = 10 b = a -- `b' refers to the same table as `a' print(b["x"]) --> 10 b["x&qu...
- Fri Oct 25, 2024 6:11 pm
- Forum: Newbie questions
- Topic: Way to get relative pathpart of a file?
- Replies: 4
- Views: 1319
Re: Way to get relative pathpart of a file?
@Bugala If I understood you correctly, the folder "Pictures" is always inside your program's folder, which is the current folder, right? In that case I think using a variable for the path could help you. Something like this at the start of your script (haven't tested): If #HW_AMIGA myDirec...
- Sat Oct 05, 2024 10:04 am
- Forum: GL Galore
- Topic: GL Galore brush speed test (for tilemapped games)
- Replies: 12
- Views: 8527
Re: GL Galore brush speed test (for tilemapped games)
@lazy
Actually, the scrolling text in the start screens isn't as smooth as it seems at first. It kinda jumps backwards a little to the right every second I would say.
Actually, the scrolling text in the start screens isn't as smooth as it seems at first. It kinda jumps backwards a little to the right every second I would say.
- Fri Oct 04, 2024 9:10 pm
- Forum: GL Galore
- Topic: GL Galore brush speed test (for tilemapped games)
- Replies: 12
- Views: 8527
Re: GL Galore brush speed test (for tilemapped games)
@lazi
Game speed is OK on the MacMini 1.5GHz.
Game speed is OK on the MacMini 1.5GHz.
- Wed Oct 02, 2024 5:31 pm
- Forum: GL Galore
- Topic: GL Galore brush speed test (for tilemapped games)
- Replies: 12
- Views: 8527
Re: GL Galore brush speed test (for tilemapped games)
@lazi My results with MacMini 1.5GHz: Hollywood openGL HW brush test ------------------------------ CPU: ppc Platform: MorphOS HW kernel: 10.0 Display: 800 x 600 / 24 @ 75 Brushes: 48 x 54 Result: 2 pages/frame. The link is wrong for the applet. It should be http://kezdobetu.hu/software/downloads/ra...
- Wed Sep 11, 2024 5:15 pm
- Forum: Announcements
- Topic: RapaGUI 2.2 released
- Replies: 7
- Views: 3470
Re: RapaGUI 2.2 released
Thanks! Downloaded and working now.
- Sun Sep 01, 2024 9:22 am
- Forum: Announcements
- Topic: RapaGUI 2.2 released
- Replies: 7
- Views: 3470
Re: RapaGUI 2.2 released
@airsoftsoftwair
Ok, I have rechecked. On Linux it works, but in MOS it doesn't. I have reintalled version 2.2 but still doesn't work.
Ok, I have rechecked. On Linux it works, but in MOS it doesn't. I have reintalled version 2.2 but still doesn't work.
- Sun Sep 01, 2024 12:07 am
- Forum: Announcements
- Topic: RapaGUI 2.2 released
- Replies: 7
- Views: 3470
Re: RapaGUI 2.2 released
I think you're confusing something here. The embedded display in the Widgets demo won't draw anything unless you use the mouse to draw something. Otherwise it's just black but it has always been like that. This works fine here with 2.2 both on MorphOS and Linux. @airsoftsoftwair That's what I meant...