thanks, I've noticed that too. My main problem with the IDs is, that I can't find them out. When givin "Nil" as ID when creating an object, it should get an automatic ID, but somehow I can't put them in an array for later delete them, when the user types backspace.
I have the idea to create a LetterMaker, like these for C64 and Amiga existed. You type in a text, and all your moves get recorded and replayed in the final exe like a notice, the reader can watch, how you typed. But I have problems with the "Delete/Backspace" routine. I just don't get how...
I think this uses a font requester from the operating system underneath. For example, the font requester in MorphOS does have an option to show only Fixed Width fonts (or bitmap fonts or unicode fonts etc.). So FontRequest() with Hollywood on MorphOS does have this option already. I think on AmigaO...
Here is how it should behave. that's how it should work. Did you code that in hollywood? plouf, it's as jalih said. it's for gravity, so the player falls always down, otherwise he would stay "in the air". I didn't do the collision routines, just the player movement, so it may interfere no...
I am trying to code a platformer with hollywood-mal and I have some troubles with it. Just trying now the player movement. Left/Right works well :-) I ported the code from pico8-lua, but it doesn't work as expected. If I press "up" to jump, it reacts delayed. Any hints for a beginner? @DIS...
in your code, require the tex-plugin, load a .tex file with Readfile() and then display it as a TextObject.
This should work if I understood the manual right.