[11 Dec 2009] The First Annual Festive Amiga Game Making Competition

Contains all messages from the Hollywood mailing list between 01/2006 and 08/2012
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Clyde
Posts: 349
Joined: Sun Feb 14, 2010 12:38 pm
Location: Dresden / Germany

[11 Dec 2009] The First Annual Festive Amiga Game Making Competition

Post by Clyde »

Note: This is an archived post that was originally sent to the Hollywood mailing list on Fri, 11 Dec 2009 00:33:02 +0100

Just a quick beep: Wouldn't it be nice to have some Hollywood games in there? Have look here: http://www.amiga.org/forums/showthread.php?t=50652

Happy coding and good night!

PS: Lars, I recieved your mail. Cool project as usual! :-)
Currently using: Hollywood 9 with Windows IDE and Hollywood 9 with Visual Studio Code and hw4vsc
Robin
Posts: 16
Joined: Sun Feb 14, 2010 6:29 pm

[11 Dec 2009] Re: The First Annual Festive Amiga Game Making Competition

Post by Robin »

Note: This is an archived post that was originally sent to the Hollywood mailing list on Fri, 11 Dec 2009 09:38:16 +0100 (CET)

Hi,
Just a quick beep: Wouldn't it be nice to have some Hollywood games in there? Have look here: http://www.amiga.org/forums/showthread.php?t=50652

Happy coding and good night!

From your Link
2. Your game must run on a classic OCS or AGA Amiga.
From HW-Website:
Hollywood is a high-end application that needs a modern Amiga setup to work. Therefore, a hi- or truecolor screenmode is required for Hollywood and you should have at least 16 megabytes of free memory after boot.

I still think we should have some hollywood games there to show that the majority of users are not limited to OCS/AGA ;)
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