gl.LogicOp(opcode)
gl.LogicOp()
specifies a logical operation that, when enabled, is applied between the incoming color index or
RGBA color and the color index or RGBA color at the corresponding location in the frame buffer. To enable
or disable the logical operation, call gl.Enable() and gl.Disable()
using the symbolic constant #GL_COLOR_LOGIC_OP
for RGBA mode or #GL_INDEX_LOGIC_OP
for color index mode.
The initial value is disabled for both operations.
#GL_CLEAR
#GL_SET
#GL_COPY
#GL_COPY_INVERTED
#GL_NOOP
#GL_INVERT
#GL_AND
#GL_NAND
#GL_OR
#GL_NOR
#GL_XOR
#GL_EQUIV
#GL_AND_REVERSE
#GL_AND_INVERTED
#GL_OR_REVERSE
#GL_OR_INVERTED
opcode
is a symbolic constant chosen from the list above. In the explanation of the logical operations, s
represents the incoming
color index and d
represents the index in the frame buffer. Standard C-language operators are used. As these bitwise operators
suggest, the logical operation is applied independently to each bit pair of the source and destination indices or colors.
Color index logical operations are always supported. RGBA logical operations are supported only if the GL version is 1.1 or greater.
When more than one RGBA color or index buffer is enabled for drawing, logical operations are performed separately for each enabled buffer, using for the destination value the contents of that buffer (See gl.DrawBuffer for details.).
Please consult an OpenGL reference manual for more information.
#GL_INVALID_ENUM
is generated if opcode
is not an accepted value.
#GL_INVALID_OPERATION
is generated if gl.LogicOp()
is executed between the execution of gl.Begin() and the corresponding execution of gl.End().
#GL_LOGIC_OP_MODE
.
gl.IsEnabled() with argument #GL_COLOR_LOGIC_OP
or #GL_INDEX_LOGIC_OP
.