5.6 Action object dialog
This dialog allows you to configure action objects. You can add one or more
of the inbuilt action events to your action object. Hollywood Designer will
run the individual action events in the order that you define in this dialog
(starting from the top).
Additionally, the following options are available in this dialog:
- ‘Ignore presenter keys’
If this is activated, it won't be possible to cycle through the individual action
events by using the forward/backward presenter keys defined in the project properties dialog.
This can be useful when using action objects that run asynchronously in the background
so it would be weird if they responded to forward/backward keys.
- ‘Disable auto-throttling’
If this option is activated, Designer won't throttle the execution of action events
to prevent CPU hogging. This will execute the action events as fast as the CPU allows
but only use this if you know what you're doing because it can easily lead to 100%
CPU usage. If you use this option, you might also want to use the Wait vertical refresh
action event in that case so that the CPU usage doesn't go to 100% in case your action object
loops its events. If the "Disable auto-throttling" option isn't activated, Designer will
wait for the vertical refresh after each single event in the action object which makes
execution slower but normally you won't notice this because action events don't contain
any major amount of instructions.
- ‘Run action events asynchronously’
If you select this option, all action
events will be ran asynchronously. This means that Hollywood Designer
will immediately proceed to the next object in the object manager while
the action events of the current action object are executed in the
- ‘Passive mode’
If you select this option, Hollywood Designer will not run
this action object automatically. Instead, you have to start it manually
using the Start action event.
- ‘Loop action events’
You can use this option to make your action events loop
the specified number of times. The special value "0" will loop the action