The object manager lists all objects that the active page has. There are two different lists: "Script" and "Layers". All objects except action objects are present in both the "Script" and the "Layers" list. The difference between the "Script" and the "Layers" list is the following:
When displaying a new page, Hollywood Designer iterates through all objects in the "Script" list, in top-down direction, i.e. the first object in the "Script" list will be shown first. When showing an object, Hollywood Designer will take the object's z-position into account, as defined in the "Layers" list. The object order in the "Layers" list is back to front, i.e. the first entry in the "Layers" list is the backmost layer, while the last entry marks the frontmost layer.
How the objects are finally displayed depends on another setting: Their display modes. Please read the chapter object display modes for more information on this topic.
If you select an object by activating its entry in the object manager listview, then it will also be highlighted as the active object in the layout dialog so that you can edit it there also.
The object manager consists of seven columns: The first column contains an icon that symbolizes the type of the object. If you double-click this icon, the object properties dialog will be popped up. Please read also the chapter object types to learn more about the different object types.
The second column displays the name of the object. The format of this name gives additional information about the object: If the name is printed in bold letters, the object is visible. If the name is printed in italics, then the object is a special action object. And if the name is printed in normal letters, then the object is hidden. If you double-click this column, the object name dialog will be shown, which allows you to change name and identifier of the object.
The third column shows the display mode of the object and can also be changed there. A sheet behind a textured sheet symbolizes the display mode "Background". A blank sheet means that the display mode is "Simple" and the letters "FX" symbolize the display mode "Effect". A double-click on this column changes the display mode of the object.
The fourth column can be used to edit the sound options of the object. If you see a speaker here, then a sound will be played as soon as the object is visible. If there is no icon in this column, then no sound was defined for this object. You can double-click this column to pop up the dialog sound options for objects.
The fifth column can be used to edit the delay options of the object. The delay option can be a specific time delay, a wait for a mouse button press or a wait for the space key. If you see a clock in the fifth column, it means that this object has an active delay option. If you double-click this column, the object delay dialog will be opened, where you can configure all those options.
If there is a mouse icon in the sixth column, then this object is a button. This means that the object is monitoring one or more events (for example "On mouse click" or "On mouse over"). If you double-click this column, a list will be shown which shows all available events. Events which are printed in bold in this list are defined in the object, which means that there are actions that shall be executed when the event is triggered. Please read the chapter about buttons to learn more.
The seventh column shows if the object executes code or not. If you see a binary code icon here, it means that this object will execute custom Hollywood code. Double-click on this column to open the code dialog.
Every column additionally offers a context menu, which you can access by clicking with right mouse button in the column. You need to activate the row first because context menus are only available for the active entry in the object manager.
Finally there are some buttons in the object manager which you can use: